Game Making Drive Feb 2014

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Started by Archeia 790 posts Page 39 of 40 View original ↗
  1. Posting today's update: 

    Today I released the Restaff over on VXAN, and released the two tracks onto my soundcloud here and here. Then I moved onto to attempt to do a few commissions sadly something went abit wonky with one of my instruments causing me to become rather frustrated and work on something else for a while. 

    Now I'm just finishing off a track that evolved from me fiddling around with new instruments :D

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  2. Game Making Drive, Day 23, March 2nd:

       I got a lot of stuff done today actually. I had the house pretty much to myself all day so until I got burned out on game making about an hour ago I spent the whole day on a new project. Basically it's a rendition of a short story I wrote like 12 years ago, for some reason while going over the ds and ds+ resources that I recently purchased at the steam sale my mind started thinking about said story and picturing it with some of the characters. So I set forth to making it since it is a short story it shouldn't take to long anyway and I really like what I've come up with so far. Spent some time mapping, a lot of time eventing the introduction scenes and such and the rest of the time setting up game-play mechanics (the only part that had to be done from scratch, since the short story doesn't really involve that much fighting or anything like that... but it was easy enough to make it work considering the setting is a mercenary camp.) So here are some pretty screens then:

    Spoiler


    A simple campsite with a glaring error in the screenshot that is only in the screenshot







    The main hub of the game.



    Testing out using portraits, not sure if they're going to stay or not yet... also aliases are an awesome excuse to give characters names, but let the player name them as well... at least if it works in the story.


    One more day and it's over...and then I have only a couple of weeks to decide whether to do it all over again? You guys are ruthless motivators you know, encouraging me to do stuff and then turning around and encouraging me to do more right when I think I'm finished!? It's all bringing me dangerously close to accomplishing something tangible.
  3. DAY 12 ~PJBsfCi.png

    Well this seems to be my final post for GMD... I'm feeling all sentimental.  ;_;

    Today was similar to yesterday I was playing around with the card game idea. I figure that I'll have to assign a specific button (Thinking the C button), to press in front of an NPC to challenge them to Angel Wars. Anyway I was working on cards, currently almost all of them are in the beta stage, here are 2 that are currently my best ones which is the hero card of the player, and the slime creature card (Yay!)

    Slime.pngXen-Card.png

    The slime being a Rank 1 Card has the two stats that are labelled by a Sword for Attack, and a Shield for Defense.

    The Xen Card being a Hero Card, has the two stats alongside abilities in the middle. The Dual Strike is a passive ability that only works on the player's turn which merely doubles the hero's attack power. The red abilities being abilities that you unlock as the game progresses.

    Also these cards are probably most likely not how I'll have them appear in game, they will probably look a bit different (I hope), so these are just concepts.

    Also since May won't work for me I'll probably just do the next GMD instead.

    FTLOP ~ Out.  BD
  4. This will be my second update for my double day as the storm is fast approaching.

    PMBr6oF.gif

    I finished up the water wheel, which also has a DS component.  I'm waiting on a developer to see if it's okay to share the other version.

    Here are some screens:

    Spoiler
    KneAgAZ.jpg

    MeaICWS.jpg
    Nice thing about having the high res copy and scaling it down is I can make any width and any size wheel I'd like. =D
  5. Day:... Um?

    I finally finished up the mines. Got the boss done, got all the events, I even got the foreshadowing of the true baddie in there! :) I made some pretty good progress. I still need to tweak the encounters that you fight within the dungeon, but other then that, the dungeon itself is FINALLY COMPLETE! Now to move on the the big plot twist! I'm excited!

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  6. @Shaz : Fantastic Idea, especially with getting use to a set schedule now.  However, I'll probably change my schedule around for less days, I need breathers.  I'll look forward to what comes up!

    Sunday, 3/3/2014

    The dynamic monster stats works VERY well, along with the leveling system when you choose a higher difficulty.  I had to delete the entire database, but was able to re-create it with the dynamic stats in record time, and already charging forward.  Two more bosses created (I may show a video once I get some player balance), and edited some images.  Starting to work on the 2nd "mega" boss, and then I'll be 2/3rds of the way done with the enemy database.  Pretty exciting stuff.

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  7. I...totally forgot to post on Friday?? How did that even happen x_x

    Friday: finished remapping the last town, brainstormed about half the skills/weapons

    Monday: finished brainstorming, implemented all the weapons and most of the skills (not sure how to do summoning or item costs, especially hard without real internet), and filled the shops with weapons! 20 weapons to go, gonna put them in chests and as quest rewards

    Blue +1! Sorry about the probable chain break :(
  8. Day ?
     
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    Go, Team Red!

    Well, since I finished my ReStaff contribution yesterday, I had time to do something else and I started to work on some totally crazy portrait. People8-7, or as I like to call him: Reindeer Guy. :D Since my game takes place on a fair, I need people with costumes, so I thought to myself, why not start with the reindeer guy?

    But it is very difficult for me and right now it does not look good at all. It looks more like a little reindeer ghost munching on this guy's head :unsure:   See for yourself:

    Spoiler
    People8-7_zps4640d5f4.png
    This is a very early WIP. At least I tried, right? :|
  9. Day 28

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    Kinda surprised I made it this far, actually. ;p

    Anyway, I did more mapping today. I'm still focussed on that island. It's coming along okay, but still a bit slower than I'd like. Usually I'm pretty fast when it comes to mapping but I've been having issues with tree placement and second-guessing myself a lot since I still hate the palm trees. (So odd, usually I love the RTP graphics but those palms are just ugh)

    I also did a bit of editing to some charactersets - by which I mean I found some neat sets and had to set them up since they weren't set up for use in Ace... yeah. I also did a bit of character writing/planning.  Annnnd... I planned out a possible-in-the-future-maybe Suikoden-clone like game... where you play as monsters! Woo~ In fact, the main character switches back and forth between genders and it doesn't matter! That's nothing big in-game because it's natural for his/her people to do so, so it's never really a shock in-world. I'm gonna try to make people just ignore gender altogether and just focus on the character itself and what's going on in the world. Also, character collection. ^.^

    But yeah, that one's far off for now. ^.^
  10. this week's gonna be busy so I don't have much time for my game.

    continued in making the animation of each skills and possibly will change the sideview battle into the default battle system because of procrastination.

    that's all I can do for today!

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  11. nqImgDg.png

    Realized I forgot to post last night - so sorry! Yesterday morning I spent working on some maps and testing out the compiled tilesets to see where the kinks were and what would work and what wouldn't.

    Then I got tired of messing around with tiles and returned to sprite work. I'm giving a shot at making a sprite for a battler that was a request. It's slow-going but I'm learning a lot.
  12. Last update, yay!

    I blasted through some reworked rooms and finished a pretty bare bones hallway. With this drive, I've redone almost every old room I had and the castle interior is almost done. That's quite a bit for me! I've been doing eventing now and have learned I do indeed require some practice. The dialogue is coming together at this point though. The pictures I have aren't anything spectacular but it's what I've done so far.

    Spoiler
    before: LesserTreasury_zpsd60910e8.png

    into:

    LesserTreasury_zps2e94f293.png

    Supposed to be a type of 'treasure room' where dignitaries and lords/ladies would keep their things while they visit the castle/stay overnight ect. It looks empty now but there are open treasure chest events that don't get depicted with the f7 screenshot script I have. Both are supposed to be ransacked but I didn't include the damage later to the new one just yet. I might edit it a bit more and make a metal door or something into it.

    I've also learned...I like pillars! Pillars everywhere.

    waitingroomwithchairedits-deleteforclean_zpsf0a10ffd.png

    And a small waiting room. Preeetty sure that the back wall is supposed to be exterior house siding. It looks alright though.
    That's all. It's been a lot of fun. I accomplished a lot, thanks everyone for looking and sharing their projects :)

    PJBsfCi.png
  13. Final Day

    - Worked on hair for my faces, worked on the WIP face I posted a while back, or at least as much as I could today:



    (Still not finished on the right side if you were wondering)

    - Tinkered with a few more skills.

    - Working on overcoming the scripting barrier that will allow me to activate the emotion states that I talked about in an earlier update. Some were easily done through events, while some are going to be a bit more tricky and might require scripting to implement.

    What I learned today: I find myself giving theme songs to the characters, and play them while I am creating their faces. It's a fun little thing that gives me a little extra to look forward to.



    Just in time to get lost in an RPG for a few days! Oh, and making baklava 'cuz that's what happiness is made of if it were a food. Those of us who stuck through it all deserve a reward or two for keeping a schedule while working on our RPGs!
  14. Late update - I forgot to post last night ;-;

    Here's what I've been working on:



    In-battle ring menus based on Syvkal's Ring Menu.

    Definitely still a WIP, but it's getting there ^^.

    Go, Blue Team!

  15. Whoops sorry forgot to make my post last night. :S


    8P82rVo.png


    Day 27


    * Lined and flatted another battler before work!


    * Got sucked into a video game that I should have never touched and lost several hours after work haha


    8P82rVo.png


    Day 28


    * Shaded the two battlers that I lined and flatted the last couple of days


    * Sketched another 6 battlers


    * Line, flatted and shaded on one those six


    butt_by_makio_kuta-d78syot.png


    * BUG!


    I'm going to miss reading everyone's progress updates everyday ;.; Until the next ones!! And to those that are still here at the end, Mega High Five! I'm sad I missed one day u.u Better luck in the next one. D: D:
  16. Today's Update: 

    Today has been a pretty positive day, contacted a commissioner, to get a few little bits of additional information for a Japanese Town theme, then spoke to the lovely people at Garritan who helped me out with a few errors with their World Instruments, and helped me sort things out so finally I've been able to start work on a Japanese Commission :D  

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  17. Day #12 ~There Can Only Be One~

    Mostly databasing work done today as well, starting up and finishing the demo will be the next task on the list.

    ◆ Database and Scripting

    * Weapons and Armors have both randomly generated stats and prefixes.

    * The stat generation works within a particular range of numbers based on the base stats of the item.

    * The prefix/ability of the item is mostly up in the air, but is also dependent on the area and difficulty range of the area.

    * Status Effects, Buffs, and Debuffs have been reworked to be a bit more dynamic. (Like adding INT to ATK and the Buff/Debuff maximum ranges being different.)

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  18. March 4, 2014


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    - Well been doing some experimental utility scripts and storyplanning for the game
  19. nqImgDg.png

    Not too much done today, as I've too much real world work to do. Worked on writing out the dialog for scenes, did a bit of spriting and now I'm working on the map of my main town. Must get maps done.

    And just because I feel like showing off the latest game-related sprite I'm working on - here's my 3rd main character so far.

    TorShowOff.png

    TorShowOff.png
  20. Okay, folks, GMD February is just about done and dusted. If it's the 4th for you, it's finished. If it's the 3rd for you, today is the last day.


    Please make your final updates asap and I'll gather the final scores and post them up.


    Then you can all sit back and rest for a week or so, gathering your wits for the March/April GMD :)