Okay, so to make a proper burnt down house I got some references. I searched for thatch roof cottages specifically and got a wealth of pictures.
Apparently when your house is burning down, the first instinct is to take a picture and tweet about it. Go figure.
I started with some planks and began to form the rib cage of the house. This wasn't too involved. The hefty part was dismantling my nice
little house and then taking each part and painting it burnt or blackened for the transitions when it's on fire and then finally out.
Next is the burnt out frame of the house. The foundation stones, and the fireplace will be the only things left in tack, so you will
see the outline or parameter of the item shop and what's left of the debris inside.
Debris is very time consuming, so I will take random rtp elements and patch them together in a burnt out mess. I don't
want anything fancy just some burnt junk. The door and windows all have burn damage as well to signify fire was reaching out from inside.
You'll have to forgive the clutter, as I was working on everything all at once rather than focusing. I had trouble getting my act together
after 4 days stuck inside the house from the snow. I am getting cabin fever and wanna move around more.
So I begin to splice together a custom set. Ash, burnt pieces, rubble, debris, the frame work, and of course I need downed sprites now.
I am working to make the cut scene more compelling, and for that a few liberties with movement and some creativity will be needed.
Below is a very WIP shot.
Honestly even after all those cuts, I am having thoughts of cutting the project in half again just to finish in time.
We have 12-16 days left to this. The halfway point is making me feel like the walls are closing in on me.
Next were the Data base edits. This included going over the fourth character and powering him down a bit.
For my back to back update since it's my double day, I've started work on the map redos of the other areas. I've also gone back over the other already
established maps and noticed a few small flaws I've put on a separate list to attend too once I'm done with the major flaws from the so bad it's unplayable
regions.
Downed sprite making continues.
I'm trying to give myself enough leeway to get what I need, rather than go for fancy extra stuff.
Willard already looks a lot like the priest in the RTP, so I'll franken his pieces onto a copy of that. Shade is a generated sprite, so she won't be
too hard outside of a frame. Wolfe and Emmet may give a little trouble.
Here is the reworked map of the barracks. I've set the tables correctly and set the fire inside of the pit, so now it will allow more
intuitive player movement. I've also removed windows where unnecessary.
Here is an updated shot of the barracks:
Every soldier has their own footlocker as well now.
I'll need to spruce up the basement for the mace cut scene. Got to make them do more than just stand there.
I've also got to do graphics for a cut scene where the mace is laying on a dais, edit some armor into a fragment, and get the crushed hat to look like proper type.
I've begun to retcon in the new save point graphic. This shouldn't take more than a single session to fix, and add one to the nexus dungeon aside from the mushroom as not to confuse people.
Various grammar corrections. It's an ongoing thing.
I've plotted out my course for the rest of the week and it's going to be a great deal of eventing alongside getting the slums in order, with a few short snippets
to show Emmet as a second class citizen.
I'm also taking a look at those crystal resources we made and coloring them to use at various water sources if I get the time later on. I'd love to make a sparkle event
that I could use for the mushrooms as well as the crystals, but I can't see myself doing anything too ambitious until I get done with the necessary revisions.
I feel like just to redo the first 10 minutes of the game will take this week alone.
Should I get anything more significant to show I'll edit this post rather than creating another. I'm very unfocused today and the need to walk around is too powerful.
Shade is sleepy. 2 more to go!