Game Making Drive Feb 2014

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Started by Archeia 790 posts Page 23 of 40 View original ↗
  1. Entry 5

    Tons of work today. Tons. I still have the scrolling-from-right-to-left problem but I'm making the most of it. Well, the character is moving from one side of the castle to the other, so it may be excused but I'm trying to spiff it up so it isn't so drawn out and boring. Redid two maps. I'm working on them nearly daily so it's one of the few things I've accomplished enough to post here, so I might only have mapping picture to post.

    The first one took two days on and off. I worked clockwise but by the time I got to the bottom room, my creativity was starting to wane. They weren't supposed to be bedrooms so I tried to make them lounge/work places instead. It turned out pretty good! I had tried parallaxing to save it back when I first learned but that also didn't look quite right so I decided to scrap it all together.

    Second was a hallway that was very very bad before. Some variety in wall structure made it less awful. With lighting effects in game, they look very nice I think. 

    Pictures might be a bit big.

    Spoiler
    Before. Actually one of the first rooms I've made.

    MainHallFirstFloor_zps9acb1792.png

    Into:

    MainHallFirstFloor-deletelayerforclean_zpsd5eedb18.png

    Removed the debris for the redo comparisons. I think I've improved a bit, now that I see them side by side. 

    Hallway before:

    MainHall_zpscf16688b.png

    Dat empty space doe.

    Into:

    MainHall-deletelayerforclean_zpsa1f2cefb.png

    Both pictures have suits of armor with decorations above them. The bigger hall has some swords and spears instead of the crossed swords and shield. I didn't want to repeat them so much when these two rooms are supposed to link together.

    That's all I got. Thanks for looking!
    PJBsfCi.png
  2. Such big improvements, very impressive :3 The only thing I would change is to perhaps shift the red carpet behind the wall in the 1st new screenshot :3
  3. Thank you, Ryan, for the compliment and suggestion :) I'll go put them to use ^^
  4. GMD Day 11 - February 14, 2014

    Welp, I've spent my Valentine's Day making sprites for my game's antagonists.  :D I've got the full sprites done for the four major ones, and then all I need to do is make one more (with color variants) for minor NPCs and I can work on some of their poses.

    DVprflI.png

    nqImgDg.png
  5. Today consisted on writing more tracks for VXAN's Restaff, I've also got a new arrangement coming up soon, trying my new Orchestral Percussion in something abit different :D  

    Worked on that until late evening, then started organizing the commisisons I've got left to do :D Sent a few messages, and also did the most boring and mudane task of the month, the paperwork :x (the joys of being a Self Employed Musician :D )

    cc6ZMs0.png
  6. Day 3 (for me)

    - Fixed more database icons
    - Spent 1 hour ending just another cutscene (remember that my project crashed around July and I've been working from zero)

    - Spent 2 hours on the design of a choice path quest.
    - Created a excel table to keep track of variables and their purpose.

    nqImgDg.png
  7. Game Making Drive, Day 10, February 14th: 

    Started sketching the village outline and tweaked the first boss hopefully for the last time. Adjusted some of the requirements for skill progression among two of the main characters as one of them took to much grinding and the other learned everything far to quickly as it was. Began setting up the default move routes of the hordes within the village. Considering allowing certain members of a horde to occasionally stray from the group or else join with other groups but I'm not entirely sure how well I'd be able to pull that off. 

  8. Day 11: Kill me, eventing is exactly as ghastly as I feared ;-;

    So I evented. Motherhugging long ass plot events, so much crap going on, so much pose striking, so much moving, so much MUCHNESS.

    So yeah. Evented. And then evented some more. Eventing is what I did :/

    8P82rVo.png
  9. Day 11

    Whew, so tired -.- today I worked on some designs requested by McTricky, designed some more battler monsters on paper and started more database work on my main project. Just need to draw up one more faceset then I will have had them all drawn up!~

    8P82rVo.png
  10. DAY 4: PJBsfCi.png

    Today was a rather complicated day, I finished the Database (Concepts) for the armor and accessories.

    I also started eventing the first map I converted to the XP style.

    However I couldn't finish the conversion of a map because unfortunately life decided to rear its big ugly head and pull me away from my work.

    Just got home so this is a little late, but that is what I did today.

    (Tomorrow i am gonna convert 2 maps to make up for the lack of one).

    FTLOP - Out. B)
  11. [18:43] <+Lowell-mobile> General Discussion

    [18:43] <+Lowell-mobile> Game Making Drive

    [18:43] <&CaptainJet> oh okay

    [18:43] <&CaptainJet> what do i post

    [18:43] <&CaptainJet> just that you have internet problems, and can't post?

    [18:44] <+Lowell-mobile> Yup

    [18:44] <&CaptainJet> fantastic
  12. Friday, 2/14/2014

    Been fighting a migraine all day, so today will be brief.  On my Google document, decided to work an outline of class (spirit) ideas that characters could equip.  The main objective was to have everyone be able to contribute to the party in some way to unleash amazing combination abilities.  Hopefully I can release more later, but for now, I have to rest.  My head is killing me x.x;

    PJBsfCi.png
  13. Jet said:
    stuff
    Thanks Jet. Just let Lowell know to keep track of each day's progress, and when the internet is behaving itself, to make a post that outlines what was accomplished on each day.
  14. Day 11

    *Worked on maps today and got a decent chunk done.

    *Worked on database, still fiddling with classes and moving onto designing items

    *Did some sprite work; made a cupboard and counter for a kitchen sink. Still needs work though.

    *Still need to fix sprites, that will be a goal for tomorrow.

    Screenshot_zpse63c8e3f.png

    8P82rVo.png
  15. Day 5

    Didn't get a much done as I planned because real life has cut it short for the time being.  Began creating the outer courtyard and done some writing of how the events should play out.

    Spoiler
    HouskaCourtyard.png
    nqImgDg.png
  16. Better make my report now in case I fall asleep while writing. Hung out with my boyfriend for most of the day, so didn't get too much done u.u


    8P82rVo.png


    Is it Day 11?


    * Finished the NPC sprite I was working on last night


    * Did another indoor map


    * Drew two busts for NPCs, including the sleaziest looking sleaze who's ever sleazed.


    wigwitch_by_makio_kuta-d76ijst.png


    * Wrote a few short scenes (gonna spend the rest of the evening writing)


    * Forced boyfriend to play what exists of the game so far


    * Watched zombies eat Rach
  17. Day 6

    -Finished the outline of all the game dungeons

    -Planned out how the custom crystal system will look.

    8P82rVo.png
  18. Day Eleven
    • Played The Last of Us: Left Behind where I totally only gotten eaten by zombies twice
    Oh, wait, that probably doesn't really count.
    • Some transfer events for the new maps.
    • A few minor bug fixes that came up while watching Maki's boyfriend play.
    • Started the next cutscene.
    8P82rVo.png
  19. This update is a bit late, but Eric's Day Off is pretty much done~! I'll be uploading it later today! (Insert shameless advertisement: game page)

    As I don't want to give anything else away (the game is already short as-is, and you can play it and find out~) I have no screenshots to post D:

    Today's work was mainly balancing and visual updates, including some window-skin tweaks and parallax redesigns (for the better I hope ^^).

    I also finished up a bunch of battle animations (Yami's Symphony script is amazing!) and database entries, which tied into the balancing.

    Go, Blue Team!

  20. DuncanS said:
    This update is a bit late, but Eric's Day Off is pretty much done~! I'll be uploading it later today! (Insert shameless advertisement: game page)
    I just went to the site and downloads, "This game has no downloads".  I also see no link in the description.  Sadness. =(

    @Pern It looks fantastic, but those grey pillars are clashing with the stone walls color.  I'd recommend doing a very small edit to the RTP material to fit the same color stone.

    Today I begin to make my own stain glass windows with effects for light for the Church.

     

    I start with my own template at high resolution 600 dpi.


    Here is the sample:

    6DWNxbX.png

    This took two attempts to get centered properly.

     

    Next I get my design for the window together. I have the star-burst with mostly red and grays, but I can still keep the shape and then smaller cell the background

    with another color of blue to make them stand out.

     

     

    I'm going to take the completed window, copy it and then preform a Gaussian blur.  I also duplicated the original and took the duplicate to screen to make it 

    more bright in the normal view.

    ijEZR2O.png

     

     

    I'll just get some royalty free vector art from any site that's free.  And then I'll start on those little windows.

    dKur0M0.png

     

    I hate pretentious messages and Latin.

    hRvSPcc.png

     

    Next will be the saint window, and the small little gradient windows.  Then it's back to the database for some edits to work, and finally finish up the slums and 

    start work on the other maps.