My test project, is working, I can play it, until I've created an event on the Worl Map, that gives a lot of experience amount to the main actor, reaching the max level, 100. (Set it up with the CoreEngine). The World Map has random encounters, and when the main actor's level is 100, walking around, the game stop itsefl, showing me multiple errors. But when I'm walking on the map, with a normal actor's level, (reached through the game, that is 6), I have no problem with encounters or battle, they start and finish, without a problem.
In the enemy's note tage I used the formula <Base Parameters on Class: 1>(This one got me the error.) And I tried another formula in the note tag, instead of the Enemy Based Param plugin, form the Enemy Level plugin, <Static Level: x>, and with this, all work properly. I checked the js files, and I guess there's some issues with the calculation of the various parameters. Did I mess up some settings? Or am I doing something wrong?
Thanks for the attention.