Game Crashes when i open the developer console on a certain map.

● ARCHIVED · READ-ONLY
Started by silicaandpina 2 posts View original ↗
  1. The issue is *not* related to a plugin (ive turned them all off, and can confirm it still crashes)
    the issue is with this parallel event (it doesn't crash if i turn it off)

    any ideas why ?

    Code:
    ◆Loop
      ◆If:Script:$gameMap.regionId($gamePlayer._x,$gamePlayer._y) == 1 && !$gamePlayer.isInVehicle()
        ◆Text:None, Window, Bottom
        :    :Entered Inquious Village.
        ◆Get on/off Vehicle
        ◆
      :Else
        ◆If:Script:$gameMap.regionId($gamePlayer._x,$gamePlayer._y) == 2 && !$gamePlayer.isInVehicle()
          ◆Text:None, Window, Bottom
          :    :Entered Sharlet Forest.
          ◆Get on/off Vehicle
          ◆
        :Else
          ◆If:Script:$gameMap.regionId($gamePlayer._x,$gamePlayer._y) == 3 && !$gamePlayer.isInVehicle()
            ◆Text:None, Window, Bottom
            :    :Entered Skyrite Bridge
            ◆Get on/off Vehicle
            ◆
          :Else
            ◆If:Script:$gameMap.regionId($gamePlayer._x,$gamePlayer._y) == 4 && !$gamePlayer.isInVehicle()
              ◆Plugin Command:MapZoom set 1.5 duration 10
              ◆Scroll Map:Up, 3, 5
              ◆Wait:5 frames
              ◆Fadeout Screen
              ◆Script:ImageManager.loadPicture("MAP_SENATEO_b");
              ◆Script:ImageManager.loadPicture("MAP_SENATEO_a");
              ◆Transfer Player:Senate Town (6) (9,33) (Direction: Right, Fade: None)
              ◆Change Transparency:ON
              ◆Get on/off Vehicle
              ◆
            :Else
              ◆If:Script:$gameMap.regionId($gamePlayer._x,$gamePlayer._y) == 5 && !$gamePlayer.isInVehicle()
                ◆Text:None, Window, Bottom
                :    :Entered Solfate Desert
                ◆Get on/off Vehicle
                ◆
              :Else
                ◆If:Script:$gameMap.regionId($gamePlayer._x,$gamePlayer._y) == 6 && !$gamePlayer.isInVehicle()
                  ◆Text:None, Window, Bottom
                  :    :Entered Temple Of Magica
                  ◆Get on/off Vehicle
                  ◆
                :Else
                  ◆If:Script:$gameMap.regionId($gamePlayer._x,$gamePlayer._y) == 7 && !$gamePlayer.isInVehicle()
                    ◆Text:None, Window, Bottom
                    :    :Entered Jiqola City
                    ◆Get on/off Vehicle
                    ◆
                  :Else
                    ◆If:Script:$gameMap.regionId($gamePlayer._x,$gamePlayer._y) == 0 && !$gamePlayer.isInVehicle()
                      ◆Control Variables:#0018 X = Map X of Player
                      ◆Control Variables:#0019 Y = Map Y of Player
                      ◆Play SE:!!ERROR!! (100, 100, 0)
                      ◆Text:None, Window, Bottom
                      :    :You shouldnt be able to land here!
                      :    :please place an issue on my bitbucket page
                      :    :and include the following: (X:\v[18],Y:\v[19])
                      :    :Open bitbucket issues page?
                      ◆Show Choices:Yes, No (Window, Right, #1, #2)
                      :When Yes
                        ◆Script:runCommand("start https://bitbucket.org/SilicaAndPina/magica/issues?status=new&status=open");
                        ◆
                      :When No
                        ◆
                      :End
                      ◆Get on/off Vehicle
                      ◆
                    :End
                    ◆
                  :End
                  ◆
                :End
                ◆
              :End
              ◆
            :End
            ◆
          :End
          ◆
        :End
        ◆
      :End
      ◆
    :Repeat Above

    EDIT: found the cause, its because of my "Loop" still weird though . . .
  2. Remove the loop. Common events, when set to parallel process, loop by default.

    I'm not sure if that's the cause of the crash, but it'd be interesting, and simple, to test it out.