Galv's Weapon Proficiency

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Started by Galv 34 posts Page 2 of 2 View original ↗
  1. Galv said:
    Not currently, sorry. That would have to be added to the plugin

    Ah shame, that would make for great functionality in the future. Also, is there any way to store an actors proficiency in (x) weapon to a variable? It would be nice to be able to use these numbers outside of the menu. :)
  2. Updated to version 1.2 to add script to use to do that (thought I had that already).
  3. Galv said:
    Updated to version 1.2 to add script to use to do that (thought I had that already).

    Thanks Galv, :D.

    One more request. with the a.wProf() in the damage calculation, could it be made to specify the weapon type (like, a.wProf(2)) ? Would be useful when actors have more than one weapon, can make some cool special moves that take both proficiencies in to account :).
  4. It's not in the documentation but you can already do that using:
    Code:
    a.getWProf(x);
    Replacing x with weapon type id.
  5. Hi Galv, thank you for this plug in this is exactly what I wanted. I'm brand new to RPG Maker and software in general. I've had MV for less than a week and this is the first plugin I've downloaded so apologies for the stupid questions. I want to use the damage functionality but i'm unsure if i have the formula correct, is this right?; a.wProf() + a.atk * 4 - b.def * 2

    sorry as I say i'm brand new!
  6. Again a awesome Script Galv. Would it be able to use this also for different Magic Types?
    --> Leveling "Shadow", "Light", "Fire" or whatever? :)
  7. @mammyjam the code looks right, I am unsure if it does what you are after, though

    @Nomi sorry, this plugin does weapons only, not magic
  8. Can I edit the weapons that uses the proficiency plugin? I have no "flail" weapon type in my database, but it still shows "flail" instead of "mace". Also, is there any chance for an armor efficiency plugin?
  9. No plans for armor proficiency.
    The text for the weapons should come from the database. Did you start a new game after changing it or did you change it and load a saved game?
  10. Sorry, my mistake I was only wondering about hand to hand which wasn't on my database but still shows, is it added by the plugin? And how does it level up?
  11. The hand to hand proficiency text is changed in the plugin setting "Unarmed Name".
    It levels up when actors attack in hand to hand (unarmed, without a weapon).
  12. Too bad we can't use this for restricting the weapons that can be equipped, as well (ie Harold can't equip the Ultra Sword because his sword proficiency is too low- he can only equip it when sword proficiency is high enough).
  13. Forgive me for posting in such an old thread, but is there any way to remove the Unarmed category? I'm using this plugin to recreate the Weapon Rank system of Fire Emblem and I don't need the Unarmed category.
  14. I hope it's okay to post on an old thread like this; I was wondering if there was a way to use a script call to set an actor's prof level to a certain value instead of adding XP? You have to use a separate script call to add XP for every level and that's extremely tedious. I've messed around with the script call for adding XP to try to adjust the value directly but nothing has worked.

    Thanks for the excellent plugin by the way!