Galv's Crit States

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Started by Galv 4 posts View original ↗

  1. Galv's Crit States - Version 1.0
    RPG Maker MV Plugin
    Galv



    Introduction
    States and critical hits. Not sure why it wasn't a default thing.


    Screenshot
    crit-states_zpshkwoqpsd.jpg


    Features


    Set up weapons, skills or battlers to apply states to the enemy or themselves when a critical hit or a miss happens during battle.




    How to Use
    - Copy the "Galv_CritStates.js" file into your project's /js/plugins/ folder.
    - Activate plugin using the 'Plugin Manager'
    - Read the help file and examine the demo to learn how it works


    Plugin
    Get it here


    Credit and Thanks
    - Galv


    Terms
    Free to use in any RPG Maker MV project including commercial. Please credit "Galv". :)


    Updates


    2016-09-29 - Version 1.0 - Release 
  2. I was wondering why this wasn't a thing, too! Have you thought of adding a "state" tag, too? For example, a buff that grants your attacks stun on crit could use that.
  3. Didn't think about that - that's a good idea
  4. Galv said:
    Didn't think about that - that's a good idea
    Hi Galv! I realize I'm posting 2 years after the fact, but I was wondering if you've considered adding this functionality?

    I have a State that reduces user hit rate, but I'm trying to "count" how many times they miss. With your plugin, I wanted to put the notetag on the original state that lowers hit rate, that then adds a "counting" state (with yanfly custom apply effects) whenever they miss. But it seems I can't add the notetag on the state - oof.

    Otherwise, is there a way to add conditionals to the notetag? "Add state x when miss IF user has state x"?