Can you add an option of running common events after a battle?
Edit: Is running a common event after a battle same as running it on map load?
Galv's Auto Common Events MZ
● ARCHIVED · READ-ONLY
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I believe the map load event is run after ending a battle as well, yes. Not sure if this will work for what you need.
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Could someone please help me out? I'm unable to use this plugin. I'm trying to load a comment event at the start of a battle, but it only loads the common event 10.
So, is it only able to load one common event?
I tried using "Galv.ACE.id(11,'battleLoad');" to change that id to 11 to test it, but it doesn't change.
Did I not do the command right? This is really upsetting me and I just feel stupid. -
I went in and did some tests to discover you had actually run into a bug in the plugin - that script command was broken. I've updated now to version 1.4 which should fix the issue.
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Thanks, but it still doesn't work. /:
I set it to 10, which it will load
But the call command wont work like before.
It only loads the 10 -
The script changes the id for the automated load and would have to be done before it is run. I can't tell when you are running it from those screenshots.
But - inside one common event, you can do conditional branches to determine different outcomes based on switches and variables. -
can i use this script?
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You have asked this for a few plugins now. Do you go to the authors page to read the terms of use?can i use this script?
Or read the first post
Quote"
Terms
Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".

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Hello @Galv, i love this script and I think it's very useful. Wanted to ask is there an option to add feature that common event starts after menu is closed?
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Use the 'Map Load Common Event'. The map loads when going from the menu scene to the map.
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nice Plugin, is their a way to start the Common Event only once?
like a counter, how many times you was in a fight. The Common Event will only put a Variable +1. -
Not sure exactly the functionality you want to do there, but you can likely do that without this plugin. I'd create a thread in the support section to ask with more details of your request.
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exactly i want to teleport the actor to the same spot, where he was. I have a problem with the VizuStella Engine and an other Plugin. after i go to any other Scene and go back to the Map_Scene. my character is invisible. but after a teleport, he is visible again :D so i hope, i got an easy way to teleport instant after others Scenes. but with this Plugin, i teleport endlessy. And if this will work, i will ad a little Loading Screen after the other Screens with infos.
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I just found what appears to be an error near Galv.ACE.SceneManager_goto.
It tries to get the sceneName like this:
const sceneName = String(sceneClass).match(/Scene_(.*)\(/i);
That usually works fine, but in this case, sceneClass begins with “class Scene_Transfer extends Scene_MenuBase { ….”, so sceneName is null, and the next statement,
If (sceneName[1] == ‘GameOver) {
blows up because null is not an array.