Galv's Auto Common Events MZ

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Started by Galv 34 posts Page 2 of 2 View original ↗
  1. Can you add an option of running common events after a battle?

    Edit: Is running a common event after a battle same as running it on map load?
  2. I believe the map load event is run after ending a battle as well, yes. Not sure if this will work for what you need.
  3. Could someone please help me out? I'm unable to use this plugin. I'm trying to load a comment event at the start of a battle, but it only loads the common event 10.

    1647728887213.png
    So, is it only able to load one common event?

    I tried using "Galv.ACE.id(11,'battleLoad');" to change that id to 11 to test it, but it doesn't change.

    1647729009310.png1647729191410.png

    Did I not do the command right? This is really upsetting me and I just feel stupid.
  4. I went in and did some tests to discover you had actually run into a bug in the plugin - that script command was broken. I've updated now to version 1.4 which should fix the issue.
  5. Thanks, but it still doesn't work. /:

    1647818635559.png
    I set it to 10, which it will load

    1647818668287.png

    But the call command wont work like before.

    1647818699502.png

    It only loads the 10
  6. The script changes the id for the automated load and would have to be done before it is run. I can't tell when you are running it from those screenshots.

    But - inside one common event, you can do conditional branches to determine different outcomes based on switches and variables.
  7. can i use this script?
  8. Oddball said:
    can i use this script?
    You have asked this for a few plugins now. Do you go to the authors page to read the terms of use?
    Or read the first post
    Quote"
    Terms
    Free to use in any RPG Maker MZ project including commercial. Please credit "Galv".
    :)
    "End Quote
  9. Hello @Galv, i love this script and I think it's very useful. Wanted to ask is there an option to add feature that common event starts after menu is closed?
  10. Use the 'Map Load Common Event'. The map loads when going from the menu scene to the map.
  11. nice Plugin, is their a way to start the Common Event only once?
    like a counter, how many times you was in a fight. The Common Event will only put a Variable +1.
  12. Not sure exactly the functionality you want to do there, but you can likely do that without this plugin. I'd create a thread in the support section to ask with more details of your request.
  13. exactly i want to teleport the actor to the same spot, where he was. I have a problem with the VizuStella Engine and an other Plugin. after i go to any other Scene and go back to the Map_Scene. my character is invisible. but after a teleport, he is visible again :D so i hope, i got an easy way to teleport instant after others Scenes. but with this Plugin, i teleport endlessy. And if this will work, i will ad a little Loading Screen after the other Screens with infos.
  14. I just found what appears to be an error near Galv.ACE.SceneManager_goto.

    It tries to get the sceneName like this:

    const sceneName = String(sceneClass).match(/Scene_(.*)\(/i);

    That usually works fine, but in this case, sceneClass begins with “class Scene_Transfer extends Scene_MenuBase { ….”, so sceneName is null, and the next statement,

    If (sceneName[1] == ‘GameOver) {

    blows up because null is not an array.