Galv's Animations/Diagonal Movement/Character Frames?

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Started by toasttoasttoast 71 posts Page 1 of 4 View original ↗
  1. I may not be understanding how to use these plugins with the Medieval or High Fantasy resources. The example given doesn't really make any sense to me, because the sprites for these resources are taller. The plugin for Diagonal Movement says the character on the top row will have diagonal animations, and the example image shows the diagonal sprites(as arrows) directly below a character in the sheet. Considering how we have to use our sprites with the $imagename to tell RPGM not to cut it off, I thought I could simply double the height and put the diagonal frames directly below the top sprite. But alas, it doesn't seem to work that way at all xD.

    I'm working on two different projects with the Medieval stuff in one, and HF in another, both in MV. I figured out how to get the High Fantasy tiles working with ChangeTileSize, and it works out nicely, and the character sprites will also work in MV. But as for how to set images up for both sets of resources to use Galv's plugins, I'm completely lost. Any advice on both types of sprites?
  2. The dollar sign doesn't do anything besides telling the engine that the sprite sheet is one characters worth of frames. What matters are that the frames are a consistent size and the sheet contains enough frames for a full eight characters.
  3. I'm not sure how to position them or what size image i need then
  4. Don't put the $. You need a full sheet and you are going to have to make it. Medieval pack characters are 128 pixels so set your grid to that and turn snap to grid on in your image editing program of choice. You'll need 8 frames idle, underneath it 8 frames idle diagonal, Top and to the right- 8 frames walking, underneath it 8 frames walking diagonal, top and to the right- 8 frames running, underneath it 8 frames running diagonal, far right top- 8 frames jumping, underneath it 8frames jumping diagonal. Save it with (%8) in the filename.

    If you put a $ you can do a single character, like walking, running or idle but not all in one sheet.

    Hope it helps
  5. I seeee. Does the same grid size apply to the HF sprites?
  6. If you're ever in doubt about Sprite size, use math. Just divide the overall image size by number of frames
  7. The overall image size meaning what? As in multiplying the length and height of the image and diving the final number by the number of frames on the sheet?

    I'm having some trouble still apparently. I tried to do a single sheet that is just the 4 directional sheet, I thought I could simply double the height of the image and put the diagonal sprites on it as well. Apparently not. I instead get a second character above the 4 direction one that moves diagonally. >.< That is exactly the way it appears on Galv's example. Either I guessed the sprite grid size incorrectly for High Fantasy sprites(70x70?) or it doesn't work that way with tall sprites. Or, alternatively, I'm an idiot :D
  8. Say you want to know how wide a single Sprite's cell is, you would take the width and divide it by the number of frames it is wide.
  9. Gotcha. That's easy enough.

    So I take it that I cannot make this work with a single sheet. This is what I got when I tried it. upload_2018-11-4_11-52-38.png

    Double the images. One moves in the 4 cardinal directions, the others in diagonals. So I take it I absolutely have to make the sheet with all of the frames as one, and I can't just add diagonal movement to a single spritesheet like Galv's example?

    My sprite sheet is literally just set up in the grid for the sprite at 70x70. I doubled the height to fit the diagonal sprites underneath the original 4 direction sprite. Literally just making the image the way Galv's was done. Must be the smaller sprites that let you do that.
  10. No something's still not set up right. Let me get to my computer and find something that I can share that doesn't violate the terms of service
  11. It's all good ^^ take your time.
  12. This is from PVGames Freebies, and I overlayed sample all over it, so hopefully this doesn't violate any terms of service, if it does, I'll take it down.
    Spoiler
    Test%(8).png
  13. It took me awhile to get the spritesheet all figured out for Galv's plug-ins the first time around. The instructions are not particularly clear, but the demo did help (from his website). Anyway, figured I would share with you an example spritesheet of how I ended up setting up my main character for Unsung Heroes (this is for using Galv's Frames, Diagonal Movement, and Extra Poses).

    1sT51KC.png

    Each frame/sprite is 128x128 pixels. When in doubt, to figure out the pixel dimension of each frame of a sprite sheet, take the total size in pixels and divide by the number of frames. For example, if you have a sprite sheet that has 4 rows and 3 columns (a typical RPG Maker style sprite sheet for a single character) and the total size is 400x300 pixels, then you can divide the 400 by the number of rows, and the 300 by the columns to get the dimensions of 100x100 pixels per individual sprite.
  14. Y'all are the best : D thank you so much. I'll use the examples so I can get mine set up properly. I'm not sure what sized image to set up for the HF stuff I'm playing with though since they're smaller. xD I understand the setup of the plugins now at least.
  15. If I am not mistaken, a sprite sheet for the full range of Galv's animations will be 32 frames by 8 frames. So whatever size dimensions the character, just multiply it by those numbers to get the size of the sheet. For example, if the character's frames are all 100x100 pixels, then you would need to set up a new sheet that is 32x100 by 8x100 pixels (3200x800). I always whip out the handy-dandy computer calculator when messing with these sheets :)
  16. Ohhhhhhhhhhh lol. Okay, that makes life way easier. I can do the math, I just wasn't sure how to process how many frames Galv's was actually asking for lol. I've been working with so many plugins today, everything is starting to run together, on top of playing games on breaks lol.
  17. I have the same issue trying to do this for taller characters has proved to not work with multiple different plugins for diagonal movement
  18. I'm also struggling. I can get everything else to work but these walking animations. Does someone have a file that I can work with to get an example of what I am supposed to do? Maybe just a nude avatar that I can see what to do. I don't understand why the animations are not already setup to work like the other files are. Do you have to edit the file and resize and create? I'm just lost here.
  19. Can we take for example something like the buck. How would I resize that so I can use the animations?
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