Friend's version of my game crashes during first fight.

● ARCHIVED · READ-ONLY
Started by Astrum-Kitten 20 posts View original ↗
  1. Hi, i sent a demo of my game to my friend. I deployed it and zipped it and made sure not to exclude all files ( although i tried with
    excluding unused files too). Everytime she enters the first fight in which you can attack, the following error occurs.
    Error_Cure4.png
    I have checked and i definatly have all default images in the animations folder. what makes this even weirder is, i have not even used cure 4 in my game at all yet. Also this is windows version, and i tried playtesting it myself and no error occurs during the fight.
  2. I've moved this thread to MV Support. Thank you.



    That error means something is calling Cure4. It's an animation so it means its a skill that someone is using. Check all skills and make sure none of them are calling an animation that uses Cure4.
  3. bgillisp said:
    [move]MV Support[/move]

    That error means something is calling Cure4. It's an animation so it means its a skill that someone is using. Check all skills and make sure none of them are calling an animation that uses Cure4.
    Thank you and sorry for the wrong thread area.
    I have checked both Characters and the enemy all just use the default attack. I couldn't find the "missile" attack type in the animations, but i wouldn't think it would use cure4.
  4. please tell us the full path of where your friend stores the game - from drive letter to index.html (or exe).
    if your friend stored it in a path that does not conform to networking rules, then the engine will fail to load those pictures even if they worked on your computer (where your path is an allowed one)
  5. Andar said:
    please tell us the full path of where your friend stores the game - from drive letter to index.html (or exe).
    if your friend stored it in a path that does not conform to networking rules, then the engine will fail to load those pictures even if they worked on your computer (where your path is an allowed one)
    She downloaded my zip, and then unzipped it. and has left the unzipped game in the downloads folder.
  6. Galuf said:
    She downloaded my zip, and then unzipped it. and has left the unzipped game in the downloads folder.
    that does not answer my question.
    I want a line like
    C:\users\wrong user\downloads\game

    because the example line above with the username "wrong user" would be enough to cause such an error - because spaces are not allowed under networking rules.
    EDIT:
    and one question: has she unzipped it, or has she opened the zipped archive and played inside the archive?
    That is a difference that is not always directly visible on windows, but can cause such an error as well...
  7. Andar said:
    that does not answer my question.
    I want a line like
    C:\users\wrong user\downloads\game

    because the example line above with the username "wrong user" would be enough to cause such an error - because spaces are not allowed under networking rules.
    EDIT:
    and one question: has she unzipped it, or has she opened the zipped archive and played inside the archive?
    That is a difference that is not always directly visible on windows, but can cause such an error as well...
    C:\users\jamck\Downloads\Azoth ( jamck is username Azoth is prototype game name) no spaces anywhere
    Edit: She has extracted the zip folder.
  8. Don't just check the default attack. Cure4 is an animation sheet assigned to skills under the skill tab. Check all of those. And ask your friend what skill they use when it crashes, that will help you a lot in finding it.
  9. bgillisp said:
    Don't just check the default attack. Cure4 is an animation sheet assigned to skills under the skill tab. Check all of those. And ask your friend what skill they use when it crashes, that will help you a lot in finding it.
    the only skill anyone can use at that point is Attack. and the only animation that uses cure 4 is heal all 2 which is not tied to any skill i have created yet
  10. Are you using any plugins that add animations to attacks. Not likely if only “attack” is the option but, for example, yanfly’s battle core calls animations for physical and magical attacks.
  11. SwiftSign said:
    Are you using any plugins that add animations to attacks. Not likely if only “attack” is the option but, for example, yanfly’s battle core calls animations for physical and magical attacks.
    I am using that plugin and a few others, that one uses attack animation as powerup 2. But even if it did use cure 4, i have uploaded all files even unused ones, through deployment and cure 4 is definatly in the folder before i deploy it.
    Capture.PNG
    Capture.PNG
  12. Well, something is calling it. That is a given as that is the only way to get that error. Computers don't give errors at random. Might need to check all your plug-ins too and all your settings as well.

    Also make sure it is in the folder after deployment. And make sure it is spelled right and capitalized the same way it is in game. All fiiles must conform to networking rules, which means Cure4 is a different spell than cure4 or cure 4 or Cure 4.
  13. Ah, another thing is when i tried to play the deployed game after unzipping it it worked fine, but that may be because i have rpg maker installed already.
  14. Not meaning to double post but, For me, all animations are there but for my friend, cure 4 isnt there. should i encrypt any files before deploying them?
  15. no, the installed MV doesn't matter at all with MV - everything needed is in the project folder, there is nothing elsewhere.

    However, there are a few things that can cause problems.
    First, your plugin order for yanfly's plugins is wrong - that can sometimes cause problems.
    Second, yanfly's CTB is no longer supported and not compatible with newer core versions - which version is your projects rpg_core.js file? (open with text editor, the version number is in the title line)
    Third, do you have a folder www inside your project folder where you work on it? (I hope not)
  16. Andar said:
    no, the installed MV doesn't matter at all with MV - everything needed is in the project folder, there is nothing elsewhere.

    However, there are a few things that can cause problems.
    First, your plugin order for yanfly's plugins is wrong - that can sometimes cause problems.
    Second, yanfly's CTB is no longer supported and not compatible with newer core versions - which version is your projects rpg_core.js file? (open with text editor, the version number is in the title line)
    Third, do you have a folder www inside your project folder where you work on it? (I hope not)
    Alright.
    first answer is: i dunno the proper oreder for the plug ins i only ordered them in an order i thought was right and whenever it excplicitly said to put something under something.
    second: its v1.6.1
    and third: the www only appears once its deployed, not when im working on the game.
  17. The order is the order on the webpage. CTB was discontinued about MV version 1.1, and the plug-in code massively changed with 1.5, so I'd be amazed if that will work at all with core scripts 1.5 and beyond.
  18. bgillisp said:
    The order is the order on the webpage. CTB was discontinued about MV version 1.1, and the plug-in code massively changed with 1.5, so I'd be amazed if that will work at all with core scripts 1.5 and beyond.
    alright, well ill go ahead and change my order the now, but is there any CTB systems that work with this version? or will i have to use to the default battle system.
  19. Not that I know of, sorry. I think Victor Saint had one in progress, but no idea if it was finished. Also you'd have to use his plug-ins as Victor's are not compatible with Yanfly's at all (usually).

    But give it a try first and see if it works before tossing it.
  20. if you had an www folder inside your project folder, it would have meant that you accidentally deployed into your working directory - and that would have damaged one of the files, misdirecting the editor and causing other problems.
    That's why I said I hope you didn't have that.

    you can make a backup and try to downgrade that to 1.4 to see if the CTB works better then - unfortunately that might cause other problems if other plugins require the 1.5 or higher. But as long as you try that only on a backup you can't destroy anything. might result in some wasted hours if downgrading doesn't work however...