Frame Rate of Auto Tiles.

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Started by Feldschlacht IV 3 posts View original ↗
  1. Is there any way to increase the animation/frame rate of the A1 Animation auto tiles (you know, the ones usually used for water, etc) in RPG Maker ACE?
  2. I know this is late, but I want to extend the courtesy of saying I've found a workaround solution.

    Much thanks to Trihan of rpgmaker.net for this solution.

    I honestly don't think the underlying code that handles this is exposed enough to be able to access it via script.

    Edit: I see that autotile updates are handled by the Tilemap class, but as a rule update methods are called every frame and I don't know if you can increase that. You could possibly slow it down though.

    Edit 2: Okay, I've figured out a workaround that will speed up -all- animated autotiles:

    In Spriteset_Map, copy and paste the following lines into the update_tilemap method as many times as necessary for the animation speed you want.

    @tilemap.ox = $game_map.display_x * 32
    @tilemap.oy = $game_map.display_y * 32
    @tilemap.update

    This will cause the animation to update multiple times per frame, resulting in a faster animation.
     

    This is/should be something that's possible via a script to apply to individual tilesets instead of universally, so if anyone wants to take a crack at it, go ahead!
  3. Thanks for sharing your solution!