Is there any way to increase the animation/frame rate of the A1 Animation auto tiles (you know, the ones usually used for water, etc) in RPG Maker ACE?
Frame Rate of Auto Tiles.
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I know this is late, but I want to extend the courtesy of saying I've found a workaround solution.
Much thanks to Trihan of rpgmaker.net for this solution.
I honestly don't think the underlying code that handles this is exposed enough to be able to access it via script.
Edit: I see that autotile updates are handled by the Tilemap class, but as a rule update methods are called every frame and I don't know if you can increase that. You could possibly slow it down though.
Edit 2: Okay, I've figured out a workaround that will speed up -all- animated autotiles:
In Spriteset_Map, copy and paste the following lines into the update_tilemap method as many times as necessary for the animation speed you want.
@tilemap.ox = $game_map.display_x * 32
@tilemap.oy = $game_map.display_y * 32
@tilemap.update
This will cause the animation to update multiple times per frame, resulting in a faster animation.
This is/should be something that's possible via a script to apply to individual tilesets instead of universally, so if anyone wants to take a crack at it, go ahead! -
Thanks for sharing your solution!