I'm working on a anti event lag system, and i can't simply trust the VX Ace FPS display (F2 in test mode), it sometimes display a FPS of 20-40 while no noticeable lag on the screen, and sometimes displays 50+ FPS with a noticeable lag.
Also, when i uncheck "Reduce Screen Flickering" option (F1 menu in game), the FPS display goes up although no real difference is noticed on screen.
Someone have a idea of how to have a more accurate FPS display?
FPS Display isn't very accurate
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Use Fraps.
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If you want I have a script to display fps on screen :
Code:module Graphics @fps, @fps_tmp = 0, [] class << self attr_reader :fps alias fps_update update unless method_defined?(:fps_update) def update t = Time.now fps_update @fps_tmp[frame_count % frame_rate] = Time.now != t @fps = 0 frame_rate.times {|i| @fps += 1 if @fps_tmp[i]} fps_sprite.src_rect.y = @fps * 16 end def fps_sprite if !@fps_sprite or @fps_sprite.disposed? @fps_sprite = Sprite.new @fps_sprite.z = 0x7FFFFFFF @fps_sprite.bitmap = Bitmap.new(24, 16*120) @fps_sprite.bitmap.font.name = "Arial" @fps_sprite.bitmap.font.size = 16 @fps_sprite.bitmap.font.color.set(255, 255, 255) @fps_sprite.bitmap.fill_rect(@fps_sprite.bitmap.rect, Color.new(0, 0, 0)) 120.times {|i| @fps_sprite.bitmap.draw_text(0, i*16, 24, 16, "% 3d"%i, 1)} @fps_sprite.src_rect.height = 16 end return @fps_sprite end end end -
@Zeus81
I will test it.