MZ - Foxblade Fable - A retro furry JRPG

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Started by GlaireDaggers 40 posts Page 1 of 2 View original ↗
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    In the world of "Gaia" - a realm on the verge of a magical industrial revolution - a nation known as the Empire wages a long and brutal war campaign against its adversary to the north: the Republic. Its leader, King Rowan, seeks a way to bring an end to the war and claim victory for the Empire.

    In the remote village of Ashvale, a young fox boy named Leigh finds his home in flames - attacked by a man bearing the sigil of the Empire he lives under. On the run, he meets and befriends Pierce (a stoic wanderer from the Republic) and Miah (a cheerful yet mysterious magician), and learns about his destiny as the last remaining Celestial - those who are descended from both the mortal Gaians and the ancient Divines.

    The ragtag group set off on a quest to help Leigh gather his powers as a Celestial and confront the King who relentlessly pursues him. Along the way they will learn to overcome each of their inner struggles, uncover the truth behind the King's plans, and will reveal secrets that could change their lives forever.

    Main Cast

    Leigh - 14 years old, a fox-folk boy from the village of Ashvale. His parents died in the war between the Empire and the Republic when he was very young, and the village elder Iiko took him under her care. He trained under her to take over as a Watcher - a defender of the village - until it was destroyed and he was forced to flee. He often struggles with his own anxiety and self doubt. Leigh's weapon of choice is a sword, with a skillset focused on maximizing damage.

    Pierce - 19 years old, a gryphon from a small canyon village in the Republic. Pierce has been wandering the Empire in search of someone, to no avail. After rescuing Leigh from guards, Pierce listens to his story and lets him tag along. Pierce keeps a stoic and sometimes aloof attitude, and usually has trouble trusting strangers. Pierce wields a pair of crescent-shaped daggers, and focuses on inflicting negative status conditions on enemies as well as assessing enemy weaknesses.

    Miah - 14 years old, a girl who stowed away on board the ship of the infamous Captain Sterling's mercenary crew. She assists Leigh and Pierce in evading capture, and decides to tag along with them afterwards. She has a bubbly and upbeat demeanor. Miah wields a mallet which doubles as a magical staff, and she excels at both magic and party support skills.


    Gameplay
    Foxblade Fable is a retro turn-based RPG adventure starring a cast of colorful animal characters, inspired by the Little Tail Bronx series as well as classic JRPGs such as Final Fantasy, Chrono Trigger, and Golden Sun. Combat revolves around an ATB-inspired system that takes cues from Bravely Default and Chrono Cross:
    • Each party member has a time gauge that gradually refills, and can act when the gauge is full.
    • Each party member also has "Action Points", or AP. Each battle, AP starts at 0 and increases by 1 each time their time gauge fills, up to a maximum of 4.
    • All actions (attack, tech, magic, and items) cost some amount of AP to perform, except for Guard, which allows you to stockpile AP.
    • Party members can also spend more AP than they have available, which will put that party member into "AP deficit" and leave them vulnerable until they recover the difference.
    • Some tougher enemies have a Daunting state, a sort of shield state. This state will significantly reduce damage taken by the enemy until a number of hits have been dealt - hitting an enemy for weakness will reduce this shield faster. Eliminating an enemy's Daunting shield will temporarily stagger that enemy, leaving them vulnerable for several turns and giving you a chance to punish your foe.
    Additionally, party members can cast magic spells granted by accessories called Charms, powered by a magical crystal known as Lunarite. As party members level up, they will occasionally gain more Charm slots, allowing more spells to be equipped. Each Charm can grant a spell of a certain tier, for example the "Pyrite Trinket" grants the tier 1 fire spell "Ember". Tier 1 charms can be found all throughout the world, while higher tier charms will need to be crafted.

    Screenshots
    1714173967499.png
    The title screen
    1714174110917.png
    Exploring the first dungeon of the game, the Galeport Sewers.

    1714528888459.png
    Leigh and Pierce battling a pair of Miremucks, a common enemy found in the game

    Credits
    Hazel Stagner - Lead developer, UI art, VFX art, concept art, character & monster design, narrative design, & sound design
    William Clement - Concept art, character design, & monster design
    HexBug - Sprite art
    Kyle M. (Layke) - Environment & battle background art
    H.J. - Key art
    Failpositive - OST
  2. Good job on the aesthetics. It looks nice.
  3. Hi sweetie, I've been meanin' to tell you this SINCE FOREVER: yo game title rolls! :wub Also, everything looks like a dish, and what font is this?
  4. AquaEcho said:
    Good job on the aesthetics. It looks nice.
    Thank you!!

    alice_gristle said:
    Hi sweetie, I've been meanin' to tell you this SINCE FOREVER: yo game title rolls! :wub Also, everything looks like a dish, and what font is this?
    ☺️
    IIRC I'm using LanaPixel!
  5. Got Pierce's battle sprite animations back from Hex_bug, so I decided to put some more work into my custom sprite plug-in so I can put them in the game! (the animations use way more than 3 frames, so I needed the extra flexibility) ☺️

    Here they are, waiting for commands!

    1000013954.gif
  6. Looks pretty cool dude! Definetly interested!
  7. The furries are taking over the RPG maker community
    soon we will have total control and no one will be able stop us:LZScat:
    all is going according to plan hehehe

    The game looks very pretty and the characters looks very cute!
    I'm a big fan of the Chrono Cross inspirations for your combat system
    its a very underappreciated combat system and combining it with the ATB system is a neat twist on it as well
    Looking forward to this one
  8. Very impressive!

    I really like the authentic retro feel! A lot of people just slap a pixel font and some chiptune-y music on their project and call it a day.

    Will be watching out for this one!
  9. LionessPaladin said:
    The furries are taking over the RPG maker community
    soon we will have total control and no one will be able stop us:LZScat:
    all is going according to plan hehehe
    Shhh that's a secret!!
    I'm glad you're looking forward to it ☺️
    My current goal is to work on a playable demo of the first dungeon, the Galeport Sewers, to show off the game & gauge interest in the full thing!

    TRIDIUM said:
    Very impressive!

    I really like the authentic retro feel! A lot of people just slap a pixel font and some chiptune-y music on their project and call it a day.

    Will be watching out for this one!
    I definitely wanted my approach to "retro" to be a little more specific for sure! I was definitely inspired by the 2D RPGs of the 32-bit CD era (Saturn & PS1 games have been a big inspiration here)

    FWIW the soundtrack itself isn't quite chiptune or MIDI, so it mostly focuses on trying to capture the composition & feel of those themes rather than the exact sound (though I believe Failpositive has snuck a few instances of the SC-55 and similar synthesizers in there, a nice reference to the era )

    I'm also trying as much as possible to make this a very character driven plot, with a decent balance of both whimsy/levity and dark themes. I think some of those games were absolutely masterful at this aspect, and I consider it a very important part of getting the same feel.
  10. When you are finished with it.... will it be FREEEEEEEE or will it be a commercial game.
    (Or have you not decided yet....)
  11. Commercial, for sure.
    I'm aiming for around 8-10 hours in length, and most likely around the $15-$20 USD range (typically the sweet spot for indie games on Steam as I understand it)
  12. Decided to spend a while redesigning the battle HUD, as the existing layout was temporary and really starting to bother me - with the aid of the RPGMaker.net discord providing some very helpful feedback, I've arrived at this! I think I'm much happier with it, a really nice improvement.

    Before:
    1714528555189.png

    After:
    1714528520632.png
  13. This looks soo good.
    Can't wait to play it
  14. Working on some VFX over the weekend. Trying to nail down a style, and landed on this very PS1-esque style (lots of low-poly geometric shapes & vertex colors with sparing use of textures), which I'm honestly really digging the look of!

    Ended up looking at stuff like Panzer Bandit & Valkyrie Profile for further inspiration.

    fb_vfx1_sm.gif

    fb_vfx3_sm.gif

    fb_vfx4_sm.gif
  15. This looks very charming!
  16. ANOTHER FURRY RPG WOOOO! :D

    This looks awesome! The art looks super cute, and I can't wait for the demo! :p
  17. OK so sorry about the radio silence. Long story short, I've been super busy for a bit and also I basically upended my entire workflow by switching my PC to Linux. The good news is I'm back up to full speed working on Foxblade. Other good news: hex_bug's just recently finished up the last overworld & battle sprites needed for the demo (including the boss, which I'll let you have a sneak peak at below :wink:), and FailPositive has just about wrapped up the boss battle theme (it sounds *super* good).

    Anyway something I've been looking at is revisiting the UI theme. Just like when I redesigned the battle UI, I felt like the current UI was very plain and "placeholder"-esque. This did mean I had to touch up the battle UI mockup, but most of what I already designed remained as is.
    I decided to take inspiration from GBA and DS rpgs, (like Solatorobo, Final Fantasy Tactics A2, Swordcraft Story, Radiant Historia, Fire Emblem, etc).

    I should note: I do NOT believe this work is going to make a first demo cut. I will try and squeeze it in if I have time, but I don't consider this important enough to actually delay the demo. That being said, here's what I've been working with:

    Screenshot from 2024-07-18 19-14-32.png

    test_ui_dialogue_c.gif

    fb_hudmockup2.png
  18. Yo UI looks clear, readable, and DELICIOUS so good job, honey! :kaoluv:
  19. Foxes wow ^.^ Looks promising
    VERY nice original art/assets