So, I use the "X performed action" response to events (i.e. "Eric searched the chest") I tried to make it use the first party member's name by using \n[1] but even if Jake is in front it still says "Eric searched the chest" Is there a slash-command to make it say the front member's name instead of being an absolute name based on actor (i.e. if eric is in front "Eric searched the chest" and if jake is in front "jake searched the chest" etc)
On that same note, is there a way to do this in conditional branches for dialogue? I.e. if eric is in front, jake says "Eric, I don't think you should do that" and if jake is in front he says "Uh, I don't think I should do that, Eric" (or even more in-depth, make events ONLY work when a certain party member is in front?)
I know as a quick-and-dirty fix, I can disable formation changes, but at a certain point in the game, the main character will be removed from the party (and yes, I know, I *could* change it, but I like the plot as it stands) and the leader slot is open for swapping (and I like the idea that only certain characters can trigger events due to their class/race/etc)
As usual, I'd prefer not to do this with script, but I'm open to it if there's no built-in slash-command that works...
Formation-smart text?
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\N[id] is for the actor ID, not for the party position.
try \P[n] - all text codes are visible when you hover the mouse on the text window for a few seconds
And you can use control variable:game data to get a lot of additional infos into variables to be trsted with conditional branches, including the IDs of the actors in party position 1-8 and so on...