Forcing the editor to reload the rvdata files

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Started by soldoutactivist 3 posts View original ↗
  1. I wrote a tool that extracts the scripts from Scripts.rvdata2 into individual files that I can version control as well as edit with my preferred text editor. My problem is the editor must be closed and reopened before it sees a newly compiled Scripts file. That's terrible turnaround for a simple bugfix.

    Any known way to force the editor to reload the data files? Like Control + R back in the day?
  2. That would probably need to tamper a bit with the editor, which AFAIK is against the EULA.
  3. I bypassed the editor by calling the Game.exe directly after compiling a fresh version of the data files. I now only need to use the editor when dealing maps, event, and such.

    Thanks.