Footsteps SE when walking?

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Started by AkisaNemo 6 posts View original ↗
  1. So I tried making my game more detailed by adding the footsteps SE while moving the character around.
    As a test, I use the knock SE in the common event.
    Capture.PNG
    It works, but the SE just plays like a machine gun.
    Turns out using common event is not the best way to do so.

    Any way I can do to make this work? Or is there a script about it?

    I tried looking for it, but what I get is MV Plugins thread.
  2. anything related to ambient, response or display, must be done through the engine, not through common events.
  3. gstv87 said:
    anything related to ambient, response or display, must be done through the engine, not through common events.
    You mean, by scripting?
  4. yes.
    *moving* the character is a basic process, controlled by the engine.
    *playing a sound while moving the character*, relies on *moving the character* which must happen so that *playing a sound while moving the character* can take place.
    so if you want to modify *playing a sound while moving the character* (in this case, *create* it), you must rely on the basic process *moving the character* by the engine.

    concepts.