Font change?

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Started by stoovan 12 posts View original ↗
  1. So I'm working on a game and I wanna change the games font to a pixel font. Anyone know how?
  2. you need *the font* file proper, first.
    once you have it, put it into a "fonts" folder in the game folder, and add (or modify) the Font property in Window_Base, usually Font.default_name.
    look into the help files, it's there.
    the thing that's not there, is the part of creating the folder so the game finds it there.
  3. gstv87 said:
    you need *the font* file proper, first.
    once you have it, put it into a "fonts" folder in the game folder, and add (or modify) the Font property in Window_Base, usually Font.default_name.
    look into the help files, it's there.
    the thing that's not there, is the part of creating the folder so the game finds it there.

    I'm unable to find the font property in window_base. What do I do if it's not in it?
  4. Here you go.
  5. @FleshToDust wrong tutorial, the OP asked about VXA and not MV
  6. Replace your Main (very last script at the bottom of the scripts list) with this:
    Code:
    #==============================================================================
    # ** Main
    #------------------------------------------------------------------------------
    # This processing is executed after module and class definition is finished.
    #==============================================================================
    
    Font.default_name = ["Arial"] # Edit as you see fit.
    Font.default_size = 22 # Edit as you see fit.
    
    rgss_main { SceneManager.run }
    Source: https://forums.rpgmakerweb.com/index.php?threads/font-change.5654/#post-59509
  7. tale said:
    Replace your Main (very last script at the bottom of the scripts list) with this:
    Code:
    #==============================================================================
    # ** Main
    #------------------------------------------------------------------------------
    # This processing is executed after module and class definition is finished.
    #==============================================================================
    
    Font.default_name = ["Arial"] # Edit as you see fit.
    Font.default_size = 22 # Edit as you see fit.
    
    rgss_main { SceneManager.run }
    Source: https://forums.rpgmakerweb.com/index.php?threads/font-change.5654/#post-59509

    So I added the font in (8bit16), and instead I get a bold Arial font
    upload_2018-9-29_18-4-12.png
    Is there something wrong with the font itself or is there something else I need to fix.
  8. @stoovan for: Font.default_name = | Replace "Arial" with the name of the font file that's in your project folder.
  9. tale said:
    @stoovan for: Font.default_name = | Replace "Arial" with the name of the font file that's in your project folder.
    I'm not stupid. I done that. But the font ain't working.
  10. What font you're using?
  11. Are you using the font name or the name on the font folder?
  12. it is not the name of the file that contains the font. Double click on the font file so it opens up. Use the name you see on that screen - put that name into the script.

    If it doesn't work, please tell us what the font file name is, the name of the font when you double-click, and show us what you've put in Main to make it (try to) use that font.