Fog Of War (make dungeon even more dangerous) [MZ, MV]

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Started by Pheonix KageDesu 24 posts Page 2 of 2 View original ↗
  1. Is there a way that I would be able to make this work with OcRam Local Coop plugin? I can get the pro one if I have to, but both of your site links are down, so I don't know what I would have to change in order to be able to get all players to be able to clear the map. I have confirmed that both plugins work together just not in the way that one would want to happen.
    I'm using them both for a very basic way to have a map for my players for my D&D campaign, as it's something that I already own and know how to use.
  2. LeoHalliwell said:
    Is there a way that I would be able to make this work with OcRam Local Coop plugin? I can get the pro one if I have to, but both of your site links are down, so I don't know what I would have to change in order to be able to get all players to be able to clear the map. I have confirmed that both plugins work together just not in the way that one would want to happen.
    I'm using them both for a very basic way to have a map for my players for my D&D campaign, as it's something that I already own and know how to use.

    All actual links and information you can find on plugin webpage: Fog Of War


    About your issue. Plugin have script call FOG_OpenInPoint(X, Y, RADIUS);

    You can try solve it in such way: If you can get the X and Y coordinates of the other player, then you can call this script every second (or so) in a parallel event so that it opens the fog where is this player now.
  3. This plugin looks really cool. I'm way too early in my games development to worry about fog, but this is definitely something I will keep in mind.
  4. Just thought I should drop this tidbit in for anyone wondering, I just briefly tested to see if Terrax Lighting works with your Fog of War, and so far both plugins seem to be working great together.