Is there a way that I would be able to make this work with OcRam Local Coop plugin? I can get the pro one if I have to, but both of your site links are down, so I don't know what I would have to change in order to be able to get all players to be able to clear the map. I have confirmed that both plugins work together just not in the way that one would want to happen.
I'm using them both for a very basic way to have a map for my players for my D&D campaign, as it's something that I already own and know how to use.
Fog Of War (make dungeon even more dangerous) [MZ, MV]
● ARCHIVED · READ-ONLY
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Is there a way that I would be able to make this work with OcRam Local Coop plugin? I can get the pro one if I have to, but both of your site links are down, so I don't know what I would have to change in order to be able to get all players to be able to clear the map. I have confirmed that both plugins work together just not in the way that one would want to happen.
I'm using them both for a very basic way to have a map for my players for my D&D campaign, as it's something that I already own and know how to use.
All actual links and information you can find on plugin webpage: Fog Of War
About your issue. Plugin have script call FOG_OpenInPoint(X, Y, RADIUS);
You can try solve it in such way: If you can get the X and Y coordinates of the other player, then you can call this script every second (or so) in a parallel event so that it opens the fog where is this player now. -
This plugin looks really cool. I'm way too early in my games development to worry about fog, but this is definitely something I will keep in mind.
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Just thought I should drop this tidbit in for anyone wondering, I just briefly tested to see if Terrax Lighting works with your Fog of War, and so far both plugins seem to be working great together.