Fluid Event Character Movement

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Started by Steve23147 5 posts View original ↗
  1. I am creating an event of a character walking for a cutscene. Is there a way to make the movement more fluid? Right now the character is moving one tile at a time. I have tried the walking and stepping animation and obviously this helps the look but the character still only goes one tile at a time.

    Any ideas?

    Thanks!
  2. Maybe increasing the speed? In the "Set Move path" there is a "Change speed" option. Increase this, I would assume they would move faster and thus more fluid.
  3. If you mean the character waits a moment after each step, that would be the "frequency". Set the frequency to "highest" and that should solve the problem.
  4. Neon Black said:
    If you mean the character waits a moment after each step, that would be the "frequency". Set the frequency to "highest" and that should solve the problem.
    I was going to suggest that one first, but then speed seemed to make more sense. :/
  5. Frequency deals how smooth/fluid the event moves, and speed is how fast the event moves. Set to highest frequency if you want them to walk continuously.

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