So my question pretains to the fact that I have used galv's animated battlers for my game, but realized after a week of work that in order
for my setup to work, I would need to make 2 of EVERY Attack animation I have and make one from the enemies point of view and 1 from the players (if you can picture what im saying) but what im asking is there ANY way at all to script a way if enemies attack to use the same animation but mirror or flip it horizontally so it comes form the opposite of the screen
Here is the type of animations I'm making so you can see why it would be so time consumming https://www.youtube.com/watch?v=1TmpCyvz9Ww&list=UU4tJDyKIkQQbsILht1-KlgQ
Scripts in use
http://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/
http://galvs-scripts.com/2013/05/04/animated-battlers/
Flip/Mirror Animations? HELP
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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
Provide a link for the script you're using please. -
links posted!I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
Provide a link for the script you're using please. -
Had an Idea if this makes it easier for someone to point me in the right direction, If i could just find a way somehow to mirror the entire screen i could just call that from a common event in the skill effects, the text will be screwed lol but anything at this point i dont want to hit this wall

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Found a fix after hours of searching, Topic can be closed
for anyone with the same problem this did the trick http://www.rpgmakervxace.net/topic/6192-animation-frame-rate/ -
nickfitzgerald3, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
Just edit your last post and add the extra info, instead of double or triple posting.
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.