Fleeing Event: Disappear on Touch, or Disappear With Timer

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Started by Sausage_Boi 3 posts View original ↗
  1. more questions: (I swear I will contribute something besides more questions, soon....)

    Is it possible to have an event that appears when certain conditions are met, that the player must chase and contact before the event disappears via timer? 

    Say, I pull a switch, which opens a door, and a horse comes out running away. A timer starts at the same time and counts down :10. Is it possible to event something whereby the player has :10 to catch the horse, before the horse disappears with a timer? Conditional branch? But I can't find anything about player touch, and would I need the event to be parallel process? I don't even know if this is possible. Should I request a script, maybe?  
  2. no, you need to use autonomous movement and multiple pages.


    One page is the horse standing beyond the door (controlled by the event opening the door, letting it move out of the door.


    Second page is set to player touch, and uses autonomous movement (NOT the set move route command - those two are similiar but not identical) to flee the player. The only commands in the content window are what should happen when the player touches.


    Third page is empty without a sprite, conditioned to a switch "horse vanished", and that switch is set both on second page and on the timer controlling event.


    Then you need a different event to start and check the timer.
  3. I think I get what you are saying. I will edit this post in a few minutes with my findings. Thank you!

    Edit: Got it working, thank you very much. Now just trying to set different graphics for when the timer goes off, and when you touch it, because currently, you can touch it, change the event, but when the timer runs out, it disappears...

    Got everything functioning fully now. Lots of switches and variables, but dang it should be worth it when I am done.