Flash Regions 1.0

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Started by Ossra 3 posts View original ↗
  1. Flash Region 1.0
    Exhydra
    Introduction
    Flash Regions adds the functionality to highlight and 'flash' a specified region or regions in any color, visibly displaying the area to the player.

    Screenshots



    flash-regions-screenshot.png
    How to Use
    After installing the script, you can either place a tag in the 'note' section of a map, or use a script command to add or remove highlighted regions. When inputting a color, remember to use a six digit, hexadecimal color code.
    • Note Tag Examples :<flashmap: 25 FFFFFF>
    • <flashmap: 25,26,27 FFFFFF>
    • Script Examples :add_flash_info(25, 'FFFFFF')
    • add_flash_info([25,26,27], 'FFFFFF')
    • remove_flash_info(25)
    • remove_flash_info([25,26,27])
    Demo
    Flash Regions Demo

    Script
    Flash Regions Script


    Credit and Thanks
    - Free to use for commercial and non-commercial projects.

    Author's Notes
    Other scripts which utlize the 'flash_data' option of the tilemap may disrupt or overwrite stored 'Flash Regions' data.
  2. It looks like this could be used to make a fall forest, winter forest, spring forest or dead/dying forest. Perhaps that pond can be frozen or even lava (like it looks in the picture above). The possibilities!
  3. will probably be better to add RGB parameters than Hex codes... and also possibility of using an image instead (for non-box looking highlights)