Flare Collection: Notification

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Started by DarknessFalls 39 posts Page 2 of 2 View original ↗
  1. DarknessFalls said:
    z level is impossible since JS does not have a Z level. 

    As for position and location I will have the following for next Sunday:

    • Slide in right (top and bottom) hand bottom corner and slide out
    • Slide in left (top and bottom) hand bottom corner and slide out
    • Size: Possibility width wise. This is still being played with. 
    Any other suggestions are always welcome :)
    http://forums.rpgmakerweb.com/index.php?/topic/46334-coping-with-the-loss-of-z-indexes-in-mv/

    even in JS z level doesn't exist...

    z level do exist in MV.

    only for some things though.

    look at my last post and where i get reference to that z value.

    in my event graphic shift plugin... i can modify event sprite z level.
  2. He states in the OP that z-indexes don't exist in the form we are use too.

    In this particular case with the request I cannot see how a z-index would help at all. Because notifications sit above everything as they should.
  3. That is something I did not know that about the z-indexes, learn something new every day. I do not know a good reason for having something above the notifications in my game, but I suggested it as someone may come up with a HUD element that covers parts of the notifications window.

    I am looking forward to seeing the update, keep up the good work and thank you.
  4. Massive Update vs 3.0

    You can now have events for all event based notifications such as:

    - All Party events

    - All Actor Events to Level

    These will trigger automatically, there are options for each.

    Update to the OP

    Please read the OP for updated options and new configuration  options. You can pass in a third argument to the 

    FlareNotification.notify()Called: options, which is a object that can have the following keys with values:

    Code:
    // windowWidth = The width of the notification window.// windowX     = The x position of the window.// windowY     = the y position of the window.// fontSize    = the font size for the window.
  5. What are peoples thoughts? Would love to hear feed back :)
  6. The system works great. I like the ability to customize the notifications for the different types of events, I would not have thought about that. I have not come across any incompatibilities yet.
     
    Thank you for providing such a useful system.
  7. You are welcome my good friend
  8. There is one thing that might be useful for this, I do not think there a way to customize the way the syntax of the event notifications, I could be wrong in this. Like say if we want to change the grammar of the gold received.

    This would be useful if one would like to make their game a little bit more unique with different wording or, more importantly, if they would like to translate their game into other languages.

    Would this be possible to implement?
  9. For sure I'll implement this as soon as I can :)
  10. I really enjoy this plugin!

    I use it to replace default "display map name" and It's perfect, 

    but its speed is really fast, how could I make it slower?

    Thanks ^_^
  11. Targaryen said:
    I really enjoy this plugin!

    I use it to replace default "display map name" and It's perfect, 

    but its speed is really fast, how could I make it slower?

    Thanks ^_^

    This is where plugin options work :)

    First look at "till next notification" which must have a higher value then "how long till notification fade out", so increase the "how long till notification fade out" to any value you wish, but make sure the "till next notification" is higher or you might get over lapping notifications, especially if they spawn one right after the other :)
  12. New Release

    - You can now add your own text for event based notifications making tanslation easier
  13. DarknessFalls said:
    New Release

    - You can now add your own text for event based notifications making tanslation easier
    Thank you. This will prove most useful.
  14. I found one bug, If I set "Display Item Notifications Event?" to false, It keeps showing "party gains..."
  15. Great plugin!


    I have a request: Can you enable a command for changing the font color?


    EDIT: Nevermind, I figured you can do it using short code on the default texts too. With only one backslash though.
  16. I am getting "ReferenceError Value is not defined" whenever I do a Recover All command.
  17. guys the guy got banned he cannot support his script anymore
  18. how do you delete the notification that's been already shown in the screen?
  19. Can someone provide working link? Thanks.