:thumbsup-left: :thumbsup-right: Thanks you very much guys and +1 for Input Cancel by right click =)
Flare Collection - Currencies
● ARCHIVED · READ-ONLY
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That I forgot all about, I will continue looking into this :)
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Slight bump
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Input with mouse work now ?
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I have shop upgrade plugin by Jeremy Cannady and I got typeerror when it was turned on.
Bug Found:
When I try to buy some item that from Diamond Currency and I have 6 and I can buy any amount higher than the price of that item (Potion cost 6 diamond, I have 15 and I can buy only 2, but the bug let me buy 3 even I don't have enough diamonds to buy it even higher)
Also when I have more than 10 items, I can't scroll and I got TypeError. -
I have shop upgrade plugin by Jeremy Cannady and I got typeerror when it was turned on.
Bug Found:
When I try to buy some item that from Diamond Currency and I have 6 and I can buy any amount higher than the price of that item (Potion cost 6 diamond, I have 15 and I can buy only 2, but the bug let me buy 3 even I don't have enough diamonds to buy it even higher)
Also when I have more than 10 items, I can't scroll and I got TypeError.
Can you screen shot me the error and link me to the the new script so I can see what the incompatibilities are?
Not at this time no. I am still working on this apologies for the inconvienceInput with mouse work now ? -
Not at this time no. I am still working on this apologies for the inconvience
Ahah don't worry guys, you have already make so much for me -
Regarding shop scripts
A lot of shop scripts change the core functionality of the shop its self. Mine builds on top of the shop, making sure to call the parent shop scene if no currency has been passed in. This can cause issues with other shop scripts that blow away or radically and destructively change how the shop is being created when the user speaks to an event to activate the shop.
If you have shop issues please take a screen shot of the issue and link me to the shop script that is causing issues. Also make sure that you try placing it above or below my script.
Current incompatible scripts:
- Detailed Shop Script
The OP has been updated with the above info -
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In can already tell you this shop is not compatible with Currency shop because I do not make the drastic and radical changes that this other developer does. I build off the core shop.
Apologies for the inconvience -
anyway....
This screenie will tell

Let's say I have 16 Craft Coins and this item cost only 6. The plugin just let me buy up to 99 items even my currency is not enough, but still let me buy a quantity that insufficient as shown on the screenie. Red: I have only 16 coins. Blue: I can buy 3 which is not possible on normal rpg programming (3 x 6 = 18, 16 - 18) it would bring a negative number.
This also affect with normal shop process which I can buy items with insufficient funds -
Yeah I got the same bug here I can bought more than I got gold and the bug work on Currency systeme too
And another bug when I want to saw what the Currency I config can give me I got this
http://puu.sh/lKjPx/5e2977065c.png -
anyway....
This screenie will tell

Let's say I have 16 Craft Coins and this item cost only 6. The plugin just let me buy up to 99 items even my currency is not enough, but still let me buy a quantity that insufficient as shown on the screenie. Red: I have only 16 coins. Blue: I can buy 3 which is not possible on normal rpg programming (3 x 6 = 18, 16 - 18) it would bring a negative number.
This also affect with normal shop process which I can buy items with insufficient funds
Bug Report Accepted Please see below:
With the latest version I did the following steps:
- Give character 5 coins of currency named JazzOpen Currency Shop with items that cost more then 5 Jazz [Nothing is selectable]
- Gave 500 Jazz, repeated above step, now items are selectableBug: You can select more items then what money you have on hand.
- Bug: You can buy more then amount of money on hand.
And another bug when I want to saw what the Currency I config can give me I got this
http://puu.sh/lKjPx/5e2977065c.png
Second Bug Report Accepted
- I edited the "default text" for the currency script which allows you to set your own translations, I edited all the fields.Launched the game
- Menu Works
- Open Currency, now renamed to BobCurrency menu opens
- Select currency and hit enterItems show upSelect item - error is thrown
This bug has nothing to do with the default translations, instead it is an issue with people who choose not to create a comment on an event that allows you to open the shop stating that "this is a currency shop" allowing the currency drill down to show you that "hey this map does have a currency shop"
This bug has not yet been fixed but will be tomorrow.
I thank you all for your bug reports and am working on them as fast as possible. For now:
Current Release:
There is a new release that does not address the shop issues as mentioned above, I'll tackle that tomorrow. How ever this new release does tackle the following issues:
- You can no longer give currency or open a currency shop when you do not have a currency fully defined, that means name, icon and description. If you have at least one currency fully defined then we allow you to open the currency shop or add an amount to that currency, else you will get an error: "You have not fully defined a currency."
- You will not see "Currency" in the menu when you do not have a fully defined currency, again you only need on fully defined to enable it in the menu and to be able to open shops and add amounts of currency.
Please grab the latest version, released today.
- Fixed Shop issues that were pointed out.
- Fixed other crashing errors. -
It does not fix the the purchase glitch where players can buy a quantity that player can't afford
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Please upload a sample game with the latest plugin and any additional that you are using, because I have fixed this and tested it. The max allocated items are calculated properly for both currencies and non currencies Oo . It sounds like there might be something else going on for you.
turns out you were right.
I forgot to merge the new branch of fixes in with master and do required updates. This time I am 100% sure this issue IS fixed. -
I was right about the fake update thing and realize you didn't release the patch needed
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It wasn't a fake. It was an honest mistake.I was right about the fake update thing and realize you didn't release the patch needed
Apologies all for the mistake please grab the latest version it is updated, shop issues are fixed. :) -
Small non notable fixes were released :)
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Thanks !!
One question for you when Yanfly will put out is shop plugins would you make match with your or see for something like that ? -
Not at this time no. Apologies for the inconvenience.