So, I would like to be able to be able to tag enemies as a type or element, something like Normal, Fire, etc. Not for the purpose of elemental weaknesses since I can handle that in the Element Rate sections, but for something more like handling a common event for a skill. I was wondering if there would be a way to maybe use a Variable or something to associate a certain enemy with a type or if I would have to use scripts to do so or what have you.
To be honest, I'm trying to form a copy ability similar to Kirby games. So that's what my ability is trying to do, know what 'form' to change the main character into. If there's a way to assign a Variable to an enemy then it would be as simple as checking for 0-? numbers to different effects and boom, done. But it's that first part I'm not so sure how to go about doing.
Flagging enemies as a certain type
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Tagging enemy is easy as it sounds actually. You can even start with random notetag on the enemy notebox without additional script. For example, you put <head> tag. It used for headshot skill, so that enemy tagged with <head>, attacked by headshot will get doubled damage. In damage formula, it will be like this.
Code:b.enemy.note.include?("<head>") ? <headshot formula> : <normal formula> -
I see, so I can use a tag in the Note section and then use a script to locate that note. That's interesting. So I would just need to translate that into adjusting a variable to be read by an event then?