Did some searching and didn't find anything about this.
I'm considering going a fairly realistic route with my game, like making it easy to die if your strategy sucks, and fixing both MP and HP to 100 and using damage percentages instead of fixed rates. Another thing I'm thinking of is doing what the .hack games did, making it so that each level only costs 1000 xp but then nerfing lower-leveled enemies (they grant 1-5 exp instead of 100+) so you're forced to go to harder zones to make combat worthwhile.
Alternatively, going the FF8 route where monsters all level up as you do.
How might I go about doing either of the experience methods? And is there an available script for either?
Fixed Exp for Each Level?
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I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
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It sounds like a better approach is to give each area (or enemy) a "Level," and use that to calculate the XP granted the player, like this:
XP = (base XP) * (area's level) / (player's level)
This would force players to move to another area because, eventually, the enemies in an area would grant very little XP. -
Awesome, thanks guys.
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For nerfing exp, you can use exp formulas. If you want to get enemy levels involved, there's this script.
The enemy level can be used in the formula as well.
An alternative method for providing static exp is to explicitly set them up using spreadsheet software with EXP tables -
I love you and your scripts. <3 Thank you.For nerfing exp, you can use exp formulas. If you want to get enemy levels involved, there's this script.
The enemy level can be used in the formula as well.
An alternative method for providing static exp is to explicitly set them up using spreadsheet software with EXP tables