MV - Five Nights Aerscam Mansion

● ARCHIVED · READ-ONLY
Started by JapoZero 3 posts View original ↗
  1. logo_2017_aerscam_1x.png
    [embedded media]
    b_aerscam_9.png
    Synopsis
    Spoiler
    "I need to know the truth. What happened to him. What happened to them."

    It's been a year since a strange event took place at Aerscam Mansion, a place now forgotten by time. Dorothy, a curious and persistent girl, wants to know the truth behind the mysteries surrounding this place. She decides to stay there for five days, but as soon as she arrives, a letter warns her that she's not alone, and her presence is not welcome. It seems that the mansion is haunted by old spirits who want revenge. Can she survive until 6AM?

    Every night at 12AM, and for six hours (6 minutes in real life), Dorothy will have to defend herself against the attacks of vengeful spirits. She can't escape, but she can keep track of her enemies by using a strange artifact that allows her to see every other room in the mansion, and by using candles and lights to keep them away. If one of those spirits gets into her room and Dorothy manages to resist their attack, her level of fear will increase, reducing her chances of surviving subsequent attacks. "Five Nights: Aerscam Mansion" was inspired by the FNAF series, however, it has a new story, characters and game mechanics.

    Estimated Length: ~1 hour (main story) ; ~3 hours (main story + challenges).
    I recommend playing with a mouse and stereo headphones.
    Characters
    Spoiler
    aerscam_1.png
    Dorothy, the main character.
    She's a perseverant teenager that goes to the mansion with one objective: to know the truth, even if it requires to face multiple, vengeful souls.
    She tries to be a strong person, however, her greatest fears can play against her during the nights, making her uncontrollable.
    aerscam_2.png
    Frederick Aerscam
    He's an enigmatic man who used to be the owner of the Aerscam Mansion.
    No one knows his whereabouts after his disappearance during 2015, a year before Dorothy decides to investigate those strange events.
    aerscam_3.png
    The "souls".
    Vengeful spirits that seem to be trapped in the mansion.
    What are their motives...? How and why did they die...? What keeps them trapped...?
    Game Mechanics
    Spoiler
    "Five Nights: Aerscam Mansion" has the following game mechanics.
    mec-eng-1.png
    Nights and Hours.
    This game contains multiple nights of varying difficulty. In each one of these nights, a new enemy will become "active" and will try to kill you. Every night lasts six minutes in real life.
    Even if the title says "Five Nights", after the fifth one you'll be presented with a mode called "Nightmare": an extra night where most of your enemies will be incredibly aggressive.
    mec-eng-2.png
    The Observation Zone.
    This is where most of the game takes place. The Observation Zone is a room connected to the rest of the mansion by two hallways that can be illuminated with the use of the lamps next to them. It also has a strange artifact that lets Dorothy see the entire mansion and defend herself against the souls that attack her.
    mec-eng-3.png
    The Artifact.
    A strange artifact that looks like a monitor. It lets you see the entire mansion without moving, allowing you to make strategies to avoid the enemies and survive the nights. By clicking on the buttons you can change the room. It will get corrupted for some seconds every time an enemy moves or when an enemy is in the room you're watching.
    mec-eng-4.png
    Audio Cues.
    Being aware of audio cues is essential in this game. Heavy breathing, loud footsteps or distant screams may indicate the movement of some enemies. Music also changes according to the presence of multiple souls or how close they are to you.
    mec-eng-5.png
    Fear Scenes.
    Some enemies have the ability to induce hallucinations in Dorothy's mind once they get into the room. This is called a "Fear Scene". You have to click on Dorothy's shaking silhouette at the right of the screen to calm her down, otherwise, she will lose her control and will get killed by the enemies.
    Every Fear Scene increases Dorothy's Fear Meter.
    mec-eng-6.png
    Fear Meter.
    Dorothy's level of fear can be checked with the fear meter. It increases not only with Fear Scenes, as some actions done by enemies can increase it too.
    A high level of fear makes it harder to survive Fear Scenes, and tints the screen red.
    mec-eng-7.png
    Souls and Aggressiveness.
    Every soul that attacks you in this game has a different routine, like moving randomly or in a fixed way. Some of them move fast and some others move slowly, some of them can induce Fear Scenes and some others can not.
    As the nights go on, their level of aggressiveness will increase, making them more difficult to avoid while the game becomes more difficult.
    mec-eng-8.png
    Flashbacks.
    After every night you'll be rewarded with a Flashback: an scene where the past events of the mansion are revealed. This will give you the answers to the unsolved mysteries the mansion has.
    mec-eng-9.png
    Custom Night Mode.
    After finishing the "Nightmare" mode, you'll be rewarded with the Custom Night Mode, where you can play eight new challenges with fixed aggressiveness levels for every enemy, or make custom ones by adjusting the aggressiveness of every enemy, from 0 to 10, the way you want it.
    mec-eng-10.png
    Extra Menu.
    After finishing the "Nightmare" mode, you'll be also rewarded with the Extra Menu, where you can see the enemies of the game, watch their jumpscares, replay scenes, and check some other content and guides too.
    Screenshots
    Spoiler
    v11_1_eng.png
    v11_2_eng.png
    v11_3_eng.png
    v11_4_eng.png
    v11_5_eng.png
    v11_6_eng.png
    v11_7_eng.png
    Enemy Guide
    Spoiler
    Every enemy in "Five Nights: Aerscam Mansion" has a different attack pattern.

    You can unlock this information after finishing Nightmare Mode (Night 6), or read it here if you prefer so.

    01 - ???

    2024-enemigos-01-pánico.png

    "Scare him and he'll go away, but not for too long."

    01 - Panic
    Appears every night.
    Visits rooms 06, 04, 02, 09, and the Observation Zone Right Hall.


    Panic's movement is random at the start. At higher aggressiveness levels he'll take less detours and move faster. When you hear his breath or see him in the right hall, use the lamp and he might go away. Otherwise, he will start a fear scene.
    2024-enemigos-radar-pánico.png

    02 - ???
    2024-enemigos-02-cadáver.png

    "Scare him and he'll go away, but not for too long."

    02 - Corpse
    Appears every night.
    Visits rooms 05, 03, 01, 07, and the Observation Zone Left Hall.


    Corpse's movement is random at the start. At higher aggressiveness levels he'll take less detours and move faster. When you hear his breath or see him in the left hall, use the lamp and he might go away. Otherwise, he will start a fear scene.
    2024-enemigos-radar-cadáver.png

    03 - ???
    2024-enemigos-03-paranoia.png

    "When he finds you, don't try to find him."

    03 - Paranoia
    Appears on nights 2 to 6.
    Visits rooms 07, 01, 08, 12, and the Observation Zone Ceiling.


    Paranoia's movement is random if his aggressiveness is under five, otherwise, he'll follow a fixed pattern to reach you. When he reaches and darkens your room, don't use the artifact until he goes away, or he will kill you instantly.
    2024-enemigos-radar-paranoia.png

    04 - ???
    2024-enemigos-04-ansiedad.png

    "Feeling scared will make her attack."

    04 - Anxiety
    Appears on nights 3 to 6.
    Visits rooms 08, 07, 05, 03, 01 and the Observation Zone Left Hall.


    Has a fast and fixed movement route. When she reaches the left hall, indicated by loud, distorted footsteps, don't use the lamp on her and don't use the artifact at all: wait for her to go away. Otherwise, either a fear scene will occur or she will instantly kill you.
    2024-enemigos-radar-ansiedad.png

    05 - ???
    2024-enemigos-05-grito.png

    "Feeling scared will make him attack."

    05 - Scream
    Appears on nights 3 to 6.
    Visits rooms 11, 10, 09, 02 and the Observation Zone Right Hall.


    Has a slow and fixed movement route. When he reaches the right hall, indicated by loud, distorted footsteps, don't use the lamp on him and don't use the artifact at all: wait for him to go away. Otherwise, either a fear scene will occur or he will instantly kill you.
    2024-enemigos-radar-grito.png

    06 - ???
    2024-enemigos-06-espectro.png

    "Observed, they'll wait. Forgotten, they'll attack."

    06 - Specter
    Appears on nights 4 to 6.
    Visits rooms 09, 10 and 12.


    Observe them with the artifact for a while: this will make them scream and retreat to room 09. If you ignore them for too long, they'll eventually reach the Observation Zone, and instantly kill you. They can kill even if you're under the attack of another enemy.
    2024-enemigos-radar-espectro.png

    07 - ???
    2024-enemigos-07-ilusión.png

    "His soul screams, searches for what was his. Suffers."

    07 - Illusion
    Appears on nights 5 to 6.
    Visits room 12, corrupts rooms 01, 02 and 13.


    When he "comes back", determined by his aggressiveness level, check room 12 immediately to make him disappear. Do not check rooms 13, 01 or 02, otherwise he'll make the artifact useless. You won't have too much time to stop him from killing you.
    2024-enemigos-radar-ilusión.png

    Full Movement Guide (includes all enemies)
    2024-enemigos-radar.png

    Aggressiveness Table (includes all enemies)
    2024-enemigos-tabla.png
    Download Link
    Spoiler
    Download "Aerscam" at the following website
    (English and Spanish !)

    Itch.io Website

    Hope you like it! Notify me if you find a bug or leave a comment if you want!

    Post last updated: June 14th, 2026.
    Since this forum is closing this year, downloads, future updates and content will be posted on rpgmaker.net, itch.io and gamejolt.
    Thanks, RPG Maker Web Forums, for the amazing support and resources that have helped me and others over the years!​
  2. 19 / 04 / 17 - Five Nights Aerscam Mansion has been updated!
    The new version of the game is finally available. The old version is still available in case something goes wrong.

    CHANGELOG VERSION 1.1 (April 2017). This version is NOT compatible with old saves. Playing again will reveal a lot of changes.
    -The first three nights are harder (the souls appear earlier and they're more active).
    -Every scene after finishing a night (or after...something bad) has changed, now including dates, dialogue from the main character, interacting with the environment and more. You can go to "every" room in the mansion now, and there are new scenes, too!
    -A lot of new graphics, ambiance music (variations) and sounds added. There is a new jumpscare too.
    -Fear scenes were improved. Now, you have to click on Dorothy's figure to calm her. It will move around the screen if your fear is high. The graphics were changed, too.
    -When you see a soul in the artifact or the hallways, the screen will get corrupted a bit. This will make more easy to identify which room has a soul in it.
    -Changed the appearance of the main character (Dorothy), including her sprite and face on the HUD.
    -Jumpscares now occur instantly (they lagged a bit before happening). Fear scenes are faster, and you can see them in the extra menu after finishing Night 6 / Nightmare.
    -The check button on The Artifact its easier to use now, you don't have to click it repeatedly.
    -You can see more detailed info of every soul in the custom night menu, by clicking on their pictures.
    -When the difficulty increases, you'll see more...interesting things during the nights.
    -Be careful. The last soul that becomes active...is way more dangerous now, and will always start its attack during night five and six.
    -Fixed a lot of bugs I found after releasing the game and changed some minor things.
    -Improved the english translation (I tried!)

    Screens (Also added to the post!)
    Spoiler
    42ieYAk.png
    YEUBOGN.png
    UH49433.png
    CVetwrv.png
    Aa2kNUb.png
    UrjpMn3.png
    Notify me if you find a bug, so I can fix it. I added a lot of things so I hope this version feels new if you played the game before!
    Thanks for playing Five Nights Aerscam Mansion.
  3. Wow... This looks really interesting!
    I'm kinda of a scared kitten, so I'm a little... How do I say this without looking like a child? Afraid XD I mean, I jump with the flashing images in my game and I know they are there, let alone in a game not mine and this intense. Gotta try it asap!