So im looking to create a fishing system, yes I have read the thex fishing tutorial but thats not quite what I'm aiming for. I'm trying to decide how to approach this. My first thoughts are: Create an event along the waters edge so the character can activate it and somehow make "Fish" a skill that can only be used at this time. I don't want my hand held here but I do need a push to start me off. I was thinking of somehow setting up the system to catch random fish from a list of fish. Any help is appreciated.
Edit: I'm sorry I forgot to include, I dont want an action style fishing system. Just choose "Fish". "Player casts his/her line". "Player caught a bluegill" Or "player did not catch any fish".
Fishing system
● ARCHIVED · READ-ONLY
-
-
OK, then here are a few simple infos that might help, depending on how you want this to work:
1) you can make a fishing rod a key item, and then use select key item to trigger the fishing instead of using a skill.
2) if you want it to be a skill, then you need the skill to call a common event, that event needs to check the player position to calculate which tile the player is facing, and then use get location info command to identify if it is something that can be fished.
3) Or you can make the map event to be triggered on action button and then check who is in the party and allow the player to fish independent of skills or items
4) the random generator is inside the control variable command, and you need to check the result with conditional branches to select which message and which item to be fished. -
Very good. I think this info will start me off nicely :) thank you!
-
I actually never looked into a fishing system like this (done through events alone), but I can see it working.
I'm going to give this a try and see how it works. I may end up using this in a future project.