Fish Pond

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Started by ashes999 6 posts View original ↗
  1. Hi,

    How one earth does one make a fish pond, complete with moving fish?

    The root problem seems to be that the water tile is not-walkable (and rightly so). The problem is, I can't place any moving events in it (such as fish); they get stuck.

    Last time, I ended up using butterflies instead, because they can fly over anything (thus circumventing the problem entirely ...)

    It seems that regions might help here, although I can't quite wrap my head around how to make a region walkable only to a certain NPC. I don't want my fish exiting the pond.

    How did other people do this?
  2. All you'd have to do is to check the box in the event page that turns the option "through" on. This allows events to pretty much pass through anything(so be careful with their move routes as well unless you want to see some land-fish) might want to find some of the beginning tutorials, basic tools have broad applications.
  3. Use "through" in page options or "through on" in move routes to allow it to move through the water. Then set up a static move route that keeps the fish in the water.

    There are also scripts that force certain events to stay within a region. They shouldn't be hard to find, especially if you search the tag or title "region" in the script submissions.
  4. I guess I forgot to mention the important point of me using "Random" as the move route :)

    "Through" alone isn't sufficient, because of what you mentioned (land fish) when combined with a random route.

    @Titanhex I guess you haven't used any (and therefore can't recommend one) -- I'll take a look and see if I can find one.

    Thanks.
  5. Yeah, I usually use the static move route instead of random.

    Random is alright, and certainly has it's uses, but non-random move routes are just better design in many cases. Especially for animal/enemy behaviors. So I have always avoided the temptation of those "Region Restrict" scripts.

    However, Galv's Move Route Extras is full of lots of goodies beyond that. So it's my personal recommendation:

    http://galvs-scripts.com/galvs-move-route-extras/
  6. Thanks Titanhex, your solution worked well for me.