Hey... me again :p This time I was wondering if anyone could help me brainstorm for ideas for puzzles to put in a fire dungeon. It's found in a volcano so you know lots of lava and stuff. I'm really stumped here. Also I'd like something that'd be somewhat easy for me to make/execute due to the fact that I'm pretty new. But not simple could I have an explanation? I'd greatly appreciate it. Thanks :)
Fire Dungeon ideas?
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You could have a "jump" puzzle where the player has to jump from one "safe" block floating on the lava to another, in a certain pattern to get to the other side. and as added difficulty you could have some of the "safe" blocks raise out of the lava when the play finds hidden switches located somewhere in the lava cave.
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Another is draining and filling rooms with lava to create and reveal paths.
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Both ideas are excellent but how is one to go about creating events for those? Please keep in mind I am somewhat new :p
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Making jump puzzles isn't as difficult as you think. Create an event at the place you can jump on a safe place. The jump command is under the 'set move route' command. And making the lava draining HP Is in the tileset database. Just set it to damage floor.
I hope this helped a bit, I don't know how to describe it better ^^° -
I already made the jumping and the damaged floor but is there a way that landing on a "safe" tile causes it to disappear? Like there are safe tiles and unsafe tiles and if you land on an unsafe one it disappears and you fall into the lava and take damage... Is there an event for that?
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what I would do for that is to have the tile look slightly different, and all you do is set it to player touch, activate whatever animation or visual u would like then turn a self switch on with the next page being blank.
If you want the player to then be moved back to a safe tile say back at the start of the jump puzzle just set up a transfer player back to that location after whatever visuals you make and before the self switch on the damaged tile event .
Have I explained that well enough?? if not just let me know ok :D -
Make bridges over lava with boulders (like in Pokemon) for example.
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Thanks for the explination of the tiles TartanMonkey... I'm gonna use it (if you don't mind) :3 and kiedsiticelixer, could you elaborate? I don't know what you're talking about...
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course I don't mind :D I enjoy ideas for puzzles and game, RPG maker rocks in my view so helping people out who use it rocks as well. I have tones of ideas for puzzles and ways to do it though admittedly I am still a beginner myself so also seek help at times.
Just thought for another simple puzzle dependant on the vibe of your game you could always have fire element monsters patrolling and area and in order to get through the player has to simply navigate the maze without being caught bye the monsters. -
That's also a wonderful idea! You must be full of ideas :3 oh and thank you for your kindness~ I aprreciate the help greatly and if theres anyway I could help you feel free to ask~
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Yeh I kinda am lol
If you want to get a little more complex, seen as its a fire temple you could do a few puzzles for doors to open that are based on lighting torches hidden around your maps , like in the Zelda games you find hidden treasure bye lighting the right torches
Even play around with the flame colour, in my game to get access to a temple you have to answer 3 riddle's correctly and each riddle answer makes the flame of a torch a certain colour. Only in the right combination will the door unlock.
There is a lot to be said about simple ideas done well I think. -
I haven't played the Zelda games before... But that sounds like a neat puzzle~ Mind if I were to try out this in your game?
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slightly confused haha, your saying you want to try out what I suggested that I use in my game for yours then yeh go for it il even help u with the eventing if you need it :D
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No I meant to actually play the game... sorry for the confusion
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yeh, I am almost at a point where I can put up a small mini demo for feedback, still early doors in my project and I could do with people playing and letting me know what they think. so il send you a link then if that's cool,
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Yeah that'd be awesome :)
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As most RPG fans will tell you, the opposite of fire is ice. Maybe you make a puzzle that requires the player to freeze enough tiles to make a path- without running out of MP.
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That is also a nice idea~ but actually executing it may be a tad confusing and tedious... But still nice :3 I thank you all for your ideas and I'd like to close this topic... But idk how =w=;
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Some ideas:
You could have the lava room be a maze, with the entire room draining HP slowly. After all, in real life people burn if they get near lava. We don't even need to touch it.
To do this, create a Parallel event which causes HP damage to the entire party. Then cause it to Wait for, say, 60 frames, so the damage happens once a second.
Maybe switches which move rocks --- the rocks shift lava flows, so this opens new passages. You'd do that by having some lava flows be Events. The Event would have 2 pages --- the second page would be a normal walkable block, and have a Switch set to ON. For example:
Lava Switch 1 ON = Event allows party to pass. Lava Switch 1 = OFF (First Page) = Event is a lava flow.
My current game does this. But, in this case, I use it as a barrier --- if you have a specific character (the Incarnation of Fire) your party is fine. If not, well, they die very quickly from the heat.