Finding Light

● ARCHIVED · READ-ONLY
Started by jkweath 4 posts View original ↗
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    As monsters and miasma poured forth from the Black Tower, heroes Mari and Abbie climbed the tower and defeated its master, the wizard Morgoth. Two years later, Abbie vanished. At the same time, a towering spire emerged, stretching from the ocean’s depths to beyond the sky. "Heaven's Door", as some call it, caused the oceans to flood, submerging cities, kingdoms and even entire continents.

    As the world is slowly engulfed in darkness, the Light waits patiently for new heroes to appear...

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    Taking place ten years after the events of Knight Bewitched, Finding Light follows the tale of Mari and her quest to find her beloved Abbie and solve the mystery of Heaven's Door. Joined by the wise cleric Keller, the fallen knight Stray and Malady the witch, Mari must travel beyond the sky, through the ocean's depths and underground to find the entrance to Heaven's Door before the world succumbs to darkness.

    Features

    -Beautiful Grayscale pixel graphics and 8-bit audio SFX
    -Gameplay reminiscent of classic handheld RPGs
    -Three difficulty modes for casual and experienced players
    -Steam achievements

    Trailer
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    Screenshots
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    Purchase
    Finding Light's Steam page
    Price: $9.99 (20% discount on release)
    Release date: October 15, 2018

    Anyone here who runs a YouTube channel or writes reviews and is interested in playing Finding Light can PM me for a Steam key.
  2. This looks great! All the best on your launch in October.

    I’ve wishlisted the game on my Steam account.
  3. I just think that you should stretch the video trailer full screen instead of 'framed' it like that. = ) Will look better
    (And if your game has pretty animations, you should showcase them)
  4. @rue669 thanks! This is off-topic, but love your avatar, BTW - been forever since I played Threads of Fate. Gonna have to give it another playthrough soon.

    @Isabella Ava Thanks for the feedback. Normally I'd agree with you about stretching the video to full-screen, but as part of making the game closer to the "classic handheld RPG" experience, the resolution is relatively small (the default 816x624, I believe). If I stretched this to widescreen for YouTube, it'd end up looking horribly distorted, which is why I "framed" it, which gave me the chance to showcase the game's art.