Final Fantasy 7 Materia

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Started by pclaydon 20 posts View original ↗
  1. Materia System

    Victor Sant

    Introduction

    Ok this script actuall belongs to me but Victor Sant created it as a commission. What it does is replicates the Materia System from Final Fantasy 7.

    For those who are not familiar with Final Fantasy 7 what materia is is an item that contains magic and is equipped to equipment and each equipment can have several of 2 different types

    of slots (joint and single) materia then gain ap from battles and as they 'grow' they can gain new spells for the hero and even 'breed' which happens when a materia becomes mastered it slipts into a matster and lvl 1 form

    Features

    - equip and unequip materia

    - materia grow using ap

    - materia shops that can buy and sell materia

    - materia breeding when mastered (can be turnd off)

    Screenshots

    Spoiler


    How to Use

    Plug and play.

    Details within script

    Demo

    version 1

    http://www.mediafire...h1bz6ljgudnuite

    version 2

    http://www.mediafire...srpspg5xhj3fvu5

    version 3

    http://victorscripts.wordpress.com/rpg-maker-vx-ace/gameplay-scripts/materia-system/

    Script

    due to the pure size of the script please see the demo

    FAQ

    Q: I cant get the script to work can you help?

    A: try and find out if there is a script thats causing the issue and if so let me know and i'll see what I can do but no promises

    Q: Can you add a new feature into this script?

    A: No I cant as I am not very good at scripting sorry.

    Q: the skills do not match the materia names why?

    A: I was lazy and didnt go through the materias to correct this as its a conversion from the VX version and the skills are in a different order

    Credit and Thanks

    - Tamsynn/Apoclaydon

    - Victor Sant for doing the commission

    - Square Enix for FF7

    Author's Notes

    I have included a compatability bit for yanfly's menu engine for those who would like to use it there (also works with the equipment menu engine
  2. FFVII was, and still is one of my favorite video games. I loved the materia hoarding, so this is in all honesty a fine addition to Ace's already epic list of scripts.
  3. EPIC !!
  4. because victor sant is amazing here is an update

    changes

    equip_materia(actor, equip, slot, materia)

    actor = actor id

    equip = equip slot id (0 = weapon, 1 = shield, 2 = helm, 3 = armor, 4 = accessory)

    slot = materia slot

    materia = materia id

    remove_materia(materia)

    materia = materia id

    Also i fixed the issues with elemental, added effect and absorb materias.

    Spoiler
    Code:
    http://www.rpgmakervxace.net/topic/7725-final-fantasy-7-materia/
  5. what does added effect suppose to do (thought added elemental damage to weapons or elemental defence to armour but it dsnt appear to do any
  6. Hey guys I have made some alterate graphics that look more like the original ones credit goes to who ever made the demo grahics my name does not need credit.

    Spoiler
    Oh and if yall wont to change the menu name its line 1340 in the demo and line 1365 for the newer version 2 posts above mine.
  7. ok guys version 2 is being developed which is gonna be a completely new system making more uses of ace when finished i'll release
  8. This is very cool. I loved the materia and will have to try it out for my game.

    How soon until we see version 2 come out?
  9. dunno guess when i get access to my own laptop again so can do some tests (may release with the remaining materia not done and release an addon if/when there done)
  10. how is version 2 going to differ from version 1 ?
  11. makes more use of the note field in the data bases also includes the ability for enemy skill, materia will not be set up via scripting either
  12. Hmm, i mmight think about adding this into my beautifull equipment screen ^_^

    Spoiler
    equipinfospoiler.png
    At the right side of the name obviously :p
  13. i dnt see why not ive got it working in yanflys equipment screenso i guess it would b similar
  14. i can't seem to understand how this works the demo shows me a shopping npc i buy the materia but how do i equip it?

    the menus shows the materia in the armour section but i can't use it

    the shop menu dosent show me the things that are on the screenshot either
  15. Hey I made these a while back but I have edited the graphics I made for the first version for this version.

    Spoiler
  16. im just using what was in the commissioned project i received from victor sant
  17. Mooshrago12 said:
    Hey I made these a while back but I have edited the graphics I made for the first version for this version.

    Spoiler
    iconsetx.png
    those some nice pixels right there ^_^
  18. thanks there just edits from those in the screen shot from version 1. I just thought these looked more like the real deal then the screen shots. And since version 2 uses rips I thought that my edits just didn't look nearly out of place as the rips.

    And here is an an example screen shot of y graphics in action.Well also credits to who ever made the graphics in version 1 which we haven't found yet.

    Spoiler
  19. the blue square is the selection window ? ive always wondered how i would go about making a perfect circle command window... and whether it can be done without having agraphic and just drawing that... maybe thats a question for the support forums ^_^