First of all, let me introduce Jun, a character whose game style and abilities are based on fighting game mechanics!
She also has the passive ability "Combat Aura" that works basically like a Beserk, where less health you have more damage do your attacks. This is already incorporated into it and I do not think it will change it.
Now, i have some ideas to make her skills, i have this 3 sets of possibles Skills:
First Idea:
Do their skills that inflict little damage, but that she has the passive ability to make 3 attacks in a turn. "OMG that is Overpowered" could you say and I agree. However, as I said, their abilities do little damage. The point is that I think of doing this as a mechanic of "doing combos" with weak attacks and finally finishing them with a skill that, with a common event, changes a switch so that the passive skill that gives more than 1 attack per turn is turned off . Disadvantages: I could use 3 items in a turn, and that would be unbalanced. And i dont know if the "Action Number +" would Stack.
Second Idea:
Do the following skills:
Grip: Makes 2 times more damage than a normal attack and ignores shields.
Combo: Hit an enemy 3 times. this makes a total of 2 times more damage to an enemy.
Haduken, like thing? : throwing a projectile of energy.
Disadvantages, is a very basic skill set without inspiration. personally this is my least favorite idea, but the most obvious and easiest to do.
Third Idea:
Make a skill set consisting of movements that do 1.5 more damage than a normal attack, and that also give attack levels and lower defense. or vice versa or in general, that modify the parameters of the fighter. This idea is a bit more based on exploiting to the maximum its passive ability "Combat Aura", to modulate the defense and make attacks that cause more damage and to have less life to obtain the benefits of the passive ability. Disadvantages: This is what least resembles the mechanics of a fighting game. But what else works in a rpg style strategy game.
Finally, it is important to emphasize that I am using the Yanfly's Auto Passive States Plugin. Also I want to clarify that I would not like the incorporation of any skill that makes counterattack, since another of my characters already has that role, plus there is a mechanic available for all my characters similar to the Limit Breaks Final Fantasy. So the idea of filling a meter to make powerful attacks was discarded.
Thank you in advance for your ideas.
I'm open to read ideas!
Once more, sorry for my broken english.