Fences, stars, and 4-directional passibility...

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Started by PitjePitjePitje 4 posts View original ↗
  1. I'm trying to make a fence that will 1) act like a fence (prohibits movement on one axis), and 2) looks like a fence (allows my character to walk behind it (this is mainly an issue for north-south blocking fences, for east-west I can place the graphic accordingly in the sprite tile and make 4-directional passability work).

    I can't seem to get this to work with using a star-passability (there's no collision detection for the fence then), so my next best guess is regions + a parallel event checking player orientation? or just use individual events and execute a similar check on player touch?

    If anyone has some insight (or yanfly-compatible plugins) I'd be very appreciative :)
  2. you misunderstood what star passability means.
    it has only two functions:
    1) display the tile graphic above the player
    2) ignore the passability of the star tile but use the passability of the tile under it (the A-tile placed there.

    so you basically need to make sure that the A tile of the position holds the correct passability, using the star tile only for displaying parts above the actor.
  3. So you're saying another option is to make an 'empty' tile with the four-directional settings I want, then star-place the fence over it? That sounds a lot smarter than adding parallel logic/individual events :) thank you!

    EDIT: yay, it works!
  4. [closed]IgnoreMe[/closed]