Oh!It is a excellent plugin!I'm a Chinese,and no one in China delocalizes your plugin(Of course, it may also be that I did not find it).Can I delocalize this plugin and share with others?
Felskis Skilltree Plugin
● ARCHIVED · READ-ONLY
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@txwj from the plugin terms:
You are NOT allowed to redistribute these plugins.
So no, you wouldn't be able to delocalize and share with others. -
@Shaz
All right,thank for you remind. -
But couldn't he/she/they make a link to the plugin and write an addon with the changes needed to delocalize the plugin? (assuming that would work)@Shaz
All right,thank for you remind. -
they could post a link to the original plugin, but after that it would depend on what they did to delocalize it and how much of the original plugin is included in that addon. If it's a new plugin that just overrides some variables/functions, that's fine. But the impression I got was that it was the entire plugin.
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There are many RPG Maker lovers in China,but learning in a website full of unfamiliar languages is a bit difficult......
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Is there a way to not require a specific parent to unlock a node, rather a certain amount of nodes unlocked before you can unlock it? For my example, I'd like a node that doesn't connect to any previous node, but requires you to have spent 5 points in the techtree to be able to unlock.
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What a coincidence, now I want to do a tutorial on the skill tree plugin and come to this post again!
Can I just translate the notes section for easy comprehension, with a link to the original post? -
Honestly we've needed a tutorial for a while now, so I think if you could do a video of how to do it properly, the entire community would be grateful.What a coincidence, now I want to do a tutorial on the skill tree plugin and come to this post again!
Can I just translate the notes section for easy comprehension, with a link to the original post? -
What a coincidence, now I want to do a tutorial on the skill tree plugin and come to this post again!
Can I just translate the notes section for easy comprehension, with a link to the original post?
Yes, you can do that. -
Hey does anyone know how to use the commands via script on the MZ version? or are the commands completely broken?
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Hey does anyone know how to use the commands via script on the MZ version? or are the commands completely broken?
This is an MV plugin, so unless the author did write a specific version for MZ, I don't think you can make this plugin to work on another version of RPG Maker, not without editing the code at the very least. -
There is indeed a MZ version, and i believe that version has been discussed on this thread as wellThis is an MV plugin, so unless the author did write a specific version for MZ, I don't think you can make this plugin to work on another version of RPG Maker, not without editing the code at the very least.
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what commands are you referring too?Hey does anyone know how to use the commands via script on the MZ version? or are the commands completely broken?
as if you need something, its in the helpfile, if not, you can find the
plugin command, see what they target.
from there, you can figure out what the scriptcall should look like.