Fate/Extra Battle system

● ARCHIVED · READ-ONLY
Started by Ephraim0 7 posts View original ↗
  1. This is my first post, so expect a few mistake
     
     
    I want to request a battle system like the one in the Fate/Extra
    it looks like this video

    http://www.youtube.com/watch?v=9V_29G69h9U

    and there's some screenshot if you don't want to watch the video

    i'll explain some things that i want from the battle system

    -> every turn consist of six attacks

    -> the battle is like the rock-paper-scissor battle

    -> everytime the palyer wins an attack they gain one chain, and if the chain reaches 3

    the player gains an extra turn, the same applies to the enemy.

    i already searched the master script list but don't get the script i wanted.

    I really appreciate if someone could make a script like this

    First.jpg

    Seconf.jpg
  2. -> the battle is like the rock-paper-scissor battle
    What does that mean?

    -> everytime the palyer wins an attack they gain one chain, and if the chain reaches 3


    the player gains an extra turn, the same applies to the enemy.
    What does it mean to gain an extra turn?
  3. I love Fate/Extra's system but uh lemme try to get my notes
     
    Basic Stats
     
    STR - Increase physical damage to enemy
    DEF - Decrease physical damage from enemy
    AGI - Stabilize damage both from/to enemy, increase Skill speed
    MAG - Increase magical damage to enemy and decrease magical damage from enemy
    LUK- Increase Critical rate and increase the chance of not getting negative status.
     
    ***
    The Battle System
    AwK0Y.png
     
    (Clockwise)
    Attack defeats Break
    Break defeats Block
    Block defeats Attack
     
    The game is more of a glorified Rock Paper Scissors mechanic. Battle scenes consists of you choosing which mode of attack to use Attack, Guard, and Break. Attack wins Break, Break wins Guard, and Guard wins Attack. Only that you've got to do it six times in a row.
     
    Each round of battle consists of 6 turns. You generally don't get to see what your opponent is going to do, so it's like a game of rock-paper-scissors with commands that you choose in advance. Certain active/passive skills and status ailments may reveal the enemy's turns.
     
    The standard commands are: Attack, Guard, and Break.
     
    Attack hurts Break hurts Guard hurts Attack. If you use or counter with an effective command, you will gain an extra attack (3x in a row)/counterattack(if you chose a command that the enemy's command is weak against).
     
    Skills are unique Servant abilities. They can only be used once per round. Skills can be unlocked through spending skill points from leveling or better relationship with your Servant.
     
    Once per round, the Master can also support the Servant with Codecast, ranging from offensive to healing to support spells. Codecast is concurrent with a Servant turn so it does not take up an action slot of its own.
     
    Skills and Codecast use SP. The Master only has an SP bar, as he/she cannot be attacked directly. Items and experience are gained at the end of every battle.
     
    Most types of enemies have their own distinctive attack patterns, and memorizing these allows the player Servant to deal high amounts of damage, while receiving minimal damage in return. The more you fight an enemy, the more turns you can reveal making the battle easier.
     
     
  4. This battle system sounds awesome!

    Ephraim is there any differences you want from the standard battle system? (like more then one party members participating in battle or a way to customize attacks to make the rock-paper-scissors to be more complicated). NOTE: the more the merrier.

    Also, are you using any other battle scripts? (I will make it compatible with Luna engine if I can, so you can customize the hud)

    You can consider me interested in making a script similar, at least.

    Edit:  How do items work?
  5. This sounds kind of like Suikoden V's duel system. Just without the extra turn. However that would apply in a rock-paper-scissors system anyways.
  6. Item works the same as codecast. :D
  7. You can consider me interested in making a script similar
    Glad someone is interested  :)