Fantasy Realm Update 0.28, Giveaway, and 10th Anniversary Sale, Available Now!

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Started by mistFAWKES 7 posts View original ↗
  1. Fantasy Realm: A Land Torn Asunder

    Greetings, wayfarer! I have been developing an open world rpg for the past few years, and I am happy to announce that the early access is now available on Steam! It's about 20-30 hours of content as of now, and I'd like to get feedback on late-game character/party balance, so please let me know if you try it out! Thanks!

    SYNOPSIS
    CLASSIC ROLEPLAYING REIMAGINED

    Embark on an epic adventure, in which you must unite the survivors of a fantastical apocalypse and strike back against the greatest evil the world has ever known. Combining elements of classical turn-based and modern open-world roleplaying games, Fantasy Realm delivers a unique yet familiar experience, the likes of which you've never seen before.

    RECLAIM FALLEN KINGDOMS
    Fight back against the undead hordes of Aelimeth's Legion, capturing territory province-by-province. Re-establish supply lines, upgrade regions, and bring order to a continent overrun by chaos.

    OPEN-ENDED CHARACTER PROGRESSION
    Customize your character as you play. 19 branching character classes, dozens of weapon-based skills, a variety of costumes, and a host of elemental spells are all at your disposal as you explore the expansive continent of Tol.

    ASSEMBLE YOUR PARTY
    Recruit up to six additional followers from the shattered nations, forge weapons and armour, and craft exotic spells, potions, and items from the resources you've captured. Open-ended class design ensures you will always have an answer to the threats you will encounter in the wild.

    ADVENTURE AWAITS
    The Legion of Aelimeth isn't the only obstacle in your path. Explore ancient temples, take on epic megabeasts, and disrupt hostile faction activity. Or simply take the day off and go fishing. The choice is always yours.

    IMAGES/SCREENSHOTS
    Spoiler
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    DOWNLOAD LINK
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  2. Good day

    Is this rpg2k3 engine?
  3. deowind said:
    Good day

    Is this rpg2k3 engine?
    It's either MV or VX Ace.

    Edit: Damn, didn't see it's a necropost.
  4. gRaViJa said:
    It's either MV or VX Ace.

    Edit: Damn, didn't see it's a necropost.
    Necropost?

    Thanks fore the replay
    Sorry to ask btw but can't play any thing els then rpg2k3 on my rg350m
    Will be really handy for my if dev say witch one it is will see it my self if i see the engine long inaf.

    Sorry fore the post i look on all rulls
  5. Update 0.28 Is Here!
    Get Lost in an Atmospheric Landscape

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    Update 0.28 is out now! It ended up being a major update. I packed in everything I could, and then a whole lot more. I'm very excited to get this one out, as it represents a 'completed canvas' to me. Now I can go crazy with the paint and get these quests in. I had to stop myself before I started to add the 240 new spells I came up with while I was at the hospital the other day(they're sick, by the way, if you care).

    August also marks the 10 year anniversary of the start of development of this game! To celebrate, the game will be on sale for 34% off starting tomorrow, August 6th. The sale will last 2 weeks, so you've got plenty of time to grab it at the discounted price. I'd also like to give away 10 free copies to forum users, so if you're interested in trying out the game hit me up!

    Available for purchase here:

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    Very stoked to have picked development back up after losing like a year and a half of code in 2019. Took a while to get back into it, but now that I'm fully acclimated it's full steam ahead. I am so motivated to get what's been planned next into the game. Main storylines for main towns and characters come to mind, but I've also been coming up with fun stuff like dog races, magic schools, wildlife daily schedules, verbal encounters, etc. etc. More to come.

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    Update 0.28

    Major Gameplay Changes
    - Added a stamina system to sprinting
    - Added skill mastery system. Basic for now, skills and spells level up as you use them.
    - Overhaul of loot drops from chests, increasing variety and quality of items found
    - Balance and animation changes for low to mid level elemental spells
    - Balance adjustments to most enemies

    Environmental Changes
    - Created an intricate weather system. Weather is calculated on a per-region basis, changes based on the climate, and can affect combat.
    - Overworld music now fades out when night falls, and night-time ambience plays. A really nice effect.
    - Added indoor/outdoor detection. Indoor lighting will now remain consistent
    - Minor adjustments to the variety of enemies found in some dungeons

    Crafting Changes
    - Added 18 new wildlife enemy types that provide materials for crafting
    - Added wand and stave crafting
    - Added crafting for leather, silk, and chitin armour sets
    - Added 3 new tiers of leather and silk armour
    - Added chitin armour(4 tiers)
    - Considerable increase to dust drops used in crafting ink, scrolls, and spellbooks

    Graphical Changes
    - Animations for many status effects
    - Added unique weapon graphics for each material of weapon
    - Armours and related crafting supplies have unique graphics in the inventory screen.
    - Added size scaling to wildlife. Big enemies now appear big.
    - Adjusted overworld landscape colours. Preliminary. On the right track.
    - New animated enemy graphics for some wildlife types
    - Adjustments to scale/position of enemies in battle scenes

    UI/Menu Improvements
    - Introduced a new Options menu that allows for controller button and window colour customization
    - Overhauled Status menu, now provides relevant details in a more organized way
    - Added a status menu to the battle screen, which shows detailed state information.
    - Introduced a new Save/Load system that provides more interesting details

    Bug Fixes
    - Fixed a major issue preventing enemies from dropping loot when their loot tables included more than three items
    - Minor fixes/adjustments to some status effects
    - Fixed an issue dismissing some party members after their home port is upgraded
    - Minor bug fixes

    Thanks For Playing!

    As always, thanks for playing, let me know what you think, and good luck!

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  6. love to try out on a demo side if there is any, outside steam.
    it's for me easier.

    the stamina bar left bottom, isn't that god looking, specially if
    you can do it cleaner with galv_variableBar to give it a image.

    that way, more appealing (like bar with shoes for example or something else.
    I like the level label if that plays a crucial role, and will it change color if your
    level is higher or stays the same?

    it specially useful if you hunt something that it drops, but congrats on the update,
    it looks really good further more :)

    but 10 years, heads off for you :)

    Keep up the good work.
  7. Hey ShadowDragon!

    No plans for a non-steam PC version, but thanks so much for the encouragement! I'll send you a steam key anyway just in case :D

    Thanks for all the feedback! I've had issues with stamina plugins in the past but I really just wanted to get one in for this build. Open world games need something stopping the player from sprinting from one side of the map to the other :D Look of these kinds of things will be improved in time.

    You've got some cool plugins btw, thanks for making them! I'll probably try the gold ticker in the next week, and some of those HTML ones are looking verrry nice for the town that builds a casino ;)

    Stay in touch pal!
    -mF

    ShadowDragon said:
    love to try out on a demo side if there is any, outside steam.
    it's for me easier.

    the stamina bar left bottom, isn't that god looking, specially if
    you can do it cleaner with galv_variableBar to give it a image.

    that way, more appealing (like bar with shoes for example or something else.
    I like the level label if that plays a crucial role, and will it change color if your
    level is higher or stays the same?

    it specially useful if you hunt something that it drops, but congrats on the update,
    it looks really good further more :)

    but 10 years, heads off for you :)

    Keep up the good work.