Fantasy/Medieval Industrial Tiles

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Started by Emperor Xan 8 posts View original ↗
  1. Okay, so I've searched through various tilesets and the like, but I'm unable to find anything relating to a blacksmith's forge, anvil, or smelter.  There are boxes full of swords like you'd see in a forge, but no actual forge that I can see.  There's also nothing for a mill (lumber or flour), a loom, tannery, potter's wheel, farm equipment (churn, plow, etc.) and other important jobs. Most mercantile occupations are in the base game, but the industries that provide the commodities aren't. Would it be possible to get an Interior D or E set(s) to cover these jobs?  I can see multiple uses for the tiles from delivery quests to crafting.
  2. PandaMaru has a beautiful Mill set (which powers the mill that grinds the flour.)


    Piles of gold could probably be edited to become piles of wheat for threshing and winnowing.


    Lunarea has a loom in her Clothing Shop


    http://forums.rpgmakerweb.com/index.php?/topic/84-lunas-tiles/


    A tannery? The only thing you'd need besides barrels is one of those skins on a frame, which is around here somewhere.


    Potter's wheel I do not remember seeing.


    I am assuming you found the bakery and carpentry tiles here, by Celianna


    http://forums.rpgmakerweb.com/index.php?/topic/22-celiannas-parallax-tiles/


    I know she has a churn, but I think it is in her paid set.....


    And forgers by SD Arius


  3. My tileset has a forge and anvil. My parallax tiles contain bakery tiles (oven) and carpentry tiles.


    I actually also have a loom and pottery wheel, except that's for my private project.
  4. I was hoping to find all of these various items in one tileset.  When it comes to graphics of any variety, my skills are abysmally poor.  Writing, plotting, maps, etc., yes, graphics and scripting, not so much.
  5. Stitching together tilesets is worth the effort to learn, you almost never find exactly what you need all in one set.
  6. Emperor Xan said:
    I was hoping to find all of these various items in one tileset.  When it comes to graphics of any variety, my skills are abysmally poor.  Writing, plotting, maps, etc., yes, graphics and scripting, not so much.
    ***cough, cough*** you're welcome dear.


    I understand the graphics catch-up curve. I came into RPG Making without ever even making a color wheel in art class, much less understanding GIMP or anything, but Sharm is right. Unless you are prepared to buy sets all ready to go, or are lucky enough to find them already assembled (like the great stuff linked here) then you just have to gut it out and learn GIMP. Hey, at least it is free!


    This will get you started:


    http://www.rpgmakervx.net/index.php?showtopic=4146&hl=
  7. Everything I do is commercial, so most of the resources I'd need I'd have to pay for to use.  That makes stitching things together a moot point.
  8. I don't see how making commercial games has anything to do with putting together resources. It's actually very rare for a resource creator to not allow modifications and that becomes even more rare when they allow those resources to be used commercially.