How do you make non-player controlled animations/gadgets fall when they walk over a precipice? I just finished reading Tutorial 3 on Basic Platforming and decided to put an enemy Penguin on a ledge so it would fall to the player's rear; however, instead the penguin floats across the opposing wall and then returns. Why is it that the human player knows when to fall but not AI-controlled characters? And how do I fix my floating Penguin problem?
EDIT: Solved problem by editing gravity settings for Penguin under "Gadgets" > "Moving and Jumping Settings."
You just need to give the penguin some gravity under the gadget's "Moving And Jumping Settings" tab. Set it up the same as the player and the penguins will fall like they should.