Hello!
I would usually never make a request like this but since it seems really simple I thought I'd request it.
Will someone be able to create a simple "Action Battle System" similar to the one Fairune uses?
Now before anyone says:
"A lot of people have requested this and that type of system already."
or
"Quasi ABS is currently in development."
The type of ABS I'm requesting doesn't need to be very detailed and complicated.
Why? Well the way Fairune plays a unique simple way.
How does it work?
You start off without a weapon.
When you don't have a weapon, the Slimes at the beginning of the game
would basically make you bounce off of them, and you can't walk through them or hurt them.
But, once you get your weapon. (People can just change sprites to a custom sprite holding a sword.)
You basically walk over enemies in the game
and they die when your level is high enough.
All the enemies basically have 1 HP.
This style of battle is just to give players something to work with until you find
the next puzzle. (Hence why it's so simple, the game is mainly a puzzle game but has a pretty nice battle mechanic to it.)
I actually tried eventing this mechanic a few times but always ended at a wall which happened to be:
"How do I create an HP Element for an Event?"
or
"How do I make an event tell if I'm below the event's level, or the same level, or above it's level?"
Thus, is why I'm requesting a very simple ABS such as Fairune which literally requires no animations or hotkeys or any
of the normal complicated ABS systems.
I'd appreciate the help.
ADDITIONAL INFO
"In Fairune you gain experience and level up by killing monsters at your level
or one above your level. These monsters give 1 experience point when killed.
If you attempt to kill a monster two or more levels above your own you will
deal no damage but take damage yourself. If you attempt to kill a monster one
or more levels below your own you will kill the monster but gain no experience
at all. Monsters at your level damage you for 1HP and monsters one level
higher than you damage you for 2HP."
Detailed Information on the System
This introduction video pretty much explains what I said above but probably better, again, I normally would never request a "Battle System"
But considering how simple this might be, due to me trying to event it originally, hopefully someone can do this.
Yes, this is an eShop 3DS Game by the way.
Fairune System (The most simplest ABS)
● ARCHIVED · READ-ONLY
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I think you don't need an ABS for this. Not even defining the HP of a Slime.
The way you described, I'd the following:
-Create a Slime event activated by Touch
--The event would have a Conditional Branch:
---if hero has Weapon equipped, show animation on this event, change self-switch (on the next page, activated by that switch, there's nothing).
---if hero doesn't have Weapon, Move hero 1 step backwards.
-Copy and paste for all your Smiles and such
-If you want an Enemy that has more "HP", use more than one self-switch (and add some slashing sound or something like that) until it's "defeated."
You Conditional Branches could include the Hero's level, Equipment or anything else you can track inside the engine. -
I found a way to making my own design.
This can be closed.