so ive encountered this game breaking bug and for the life of me i can't figure out why it is happening. when doing a play test the game runs fine. but when i export the game and play the demo it crashes.
my situation is. when a random battle initiates i get an error that my game failed to load the actor files. not sure why this is happening only during the demo and not while a play test.
any help would be most appreciated. thanks in advance!
1) please give us a screenshot of the console output (F8) of this error.
2) Basically this means that somewhere on the game the engine wants to load the file with that name, and that file is either damaged, doesn't exist or blocked from loading.
Have you checked if that file still exists in your project?
Can you give your entire filepath from drive letter to index.html (so that we can check if there is a foldername that breaks the networking rules)?
1) please give us a screenshot of the console output (F8) of this error.
2) Basically this means that somewhere on the game the engine wants to load the file with that name, and that file is either damaged, doesn't exist or blocked from loading.
Have you checked if that file still exists in your project?
Can you give your entire filepath from drive letter to index.html (so that we can check if there is a foldername that breaks the networking rules)?
ive made sure that the files are still intact and in the designated folder.
omg im so stupid i figured it out Lol. i was checking the folder of the project and not the demo. i accidently removed it while i was exporting the game.
Spaces are not allowed under networking rules, they only function for you because windows has an override for them.
But as soon as you start deployment to non-windows, that space between Heroes and Stories will cause problems.
Rename the folder to Heroes_Stories or something like that.