Failed to load SV Enemy Battler

● ARCHIVED · READ-ONLY
Started by Fullereno 6 posts View original ↗
  1. A new day, another problem :(


    I deployed the game so a friend could test it (with "Exclude unused files" option checked), and when a certain battler should start, this messages shows up:


    8j3aup0.png


    I have this plugins instaled. I just checked it, and all of the plugins that should be involved are updated:


    1Gj7V3Y.png


    I read in the forum that the problem could be the actor file to have been corrupted somehow. In fact, "CientificoABattler" is the new version I have done to check if corrupted file was the problem, but it isn't working either.


    The next 2 images shows how I have the image located in the system and the notetags I have used. As far as I know, there's nothing wrong with it.


    irJMaNk.png


    xl8LDXk.png


    I could deploy the game without excluding unused files (I just tested it and works fine), but as yo already know, filesize would be quite bigger.


    What can be the problem here?
  2. The problem is remove unused files doesnot detect notetags. you'll have to manually remove the unused file then deploy without checking that option.
  3. You'd have to remove the unused files by hand...



    I think that is really the problem. Since no actor or event is using the file according to the engine, it is, as far as it knows, unused and thus can be removed.
  4. bgillisp said:
    The problem is remove unused files doesnot detect notetags. you'll have to manually remove the unused file then deploy without checking that option.


    Waterguy said:
    You'd have to remove the unused files by hand...



    I think that is really the problem. Since no actor or event is using the file according to the engine, it is, as far as it knows, unused and thus can be removed.



    Ouuuuch. I see. Thanks for your help :)
  5. @Fullereno


    Or (which is probably easier) you can make an unused map where you use the resources you need for your plugins - the automatic "remove unused resources" checks if any event or database part contains those pictures, it cannot detect if the map where they're placed is never entered ingame.


    And there also is a way to declare resources needed by the plugin (see the help file), but unfortunately a lot of plugin writer don't use those commands to declare their data.
  6. Andar said:
    @Fullereno


    Or (which is probably easier) you can make an unused map where you use the resources you need for your plugins - the automatic "remove unused resources" checks if any event or database part contains those pictures, it cannot detect if the map where they're placed is never entered ingame.


    And there also is a way to declare resources needed by the plugin (see the help file), but unfortunately a lot of plugin writer don't use those commands to declare their data.

    I will try that also. I just figured out that if I make a new actor entry with the " CientificoABattler" png file and nothing else, the battle starts. The problem now is that it has a custom sprite (Beam Sword Blue) for the weapon it has equiped (a normal sword: img/system/Weapons1 -> Sprite 2) through "Animated SV Enemies" Yanfly plugin. If I want to keep that custom sprite, should I edit the Weapons files in img/system folder? That would limit the maximun number of different weapons, wouldn't it?