Fade In BGM?

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Started by 22pepperjack 11 posts View original ↗
  1. Ok, so I've been messing around with the soundtracks for my game and i keep noticing one small detail. when a new BGM is played it immediately starts the song at the designated volume. this is kind of obnoxious when i play songs that have a sudden start. is their a way to fade IN the bgm? (sorry if this is the wrong forum, but I'm pretty sure i got it right this time.) thanks in advance. i know its a stupid question, but i honstly can't find the answer.
  2. There is no Fade-in BGM or BGS command. I don't know if it could be done via scripting, as the Audio class has fade-out commands, but not fade-in commands.
  3. yeah i keep noticing that its only fade out. so i was wondering if it could be done in game, or through scripts. but as you confirmed not possible in game. i wonder if there is a script for it.
  4. I am also searching for a way to do this.
  5. Sadly if you want a fade in, youll have to edit the actual audio file and put a fade-in yourself.
  6. Hmm... idea... ill have to test it... but would making a series of events that increase the volume of the audio work? say starts at volume 20. then half a second later switches to volume 30 and so on until the desired volume is reached. feel free to test this as is will probably occur before im able to test it myself. or heck, throw a spin on it and expirament. anywyas, ill test it about a day and a half from now. c'ya!
  7. West Mains said:
    Sadly if you want a fade in, youll have to edit the actual audio file and put a fade-in yourself.
    No, you can write a script for it, just like there's a script for fading out. You can't see the script, but it's programmed to do that, so it definitely can be done that it fades in.
  8. 22pepperjack said:
    Spoiler
    Ok, so I've been messing around with the soundtracks for my game and i keep noticing one small detail. when a new BGM is played it immediately starts the song at the designated volume. this is kind of obnoxious when i play songs that have a sudden start. is their a way to fade IN the bgm? (sorry if this is the wrong forum, but I'm pretty sure i got it right this time.) thanks in advance. i know its a stupid question, but i honstly can't find the answer.
    I have a made script for you. Well actually I just added on to my timer script. :)

    22pepperjack said:
    Spoiler
    Hmm... idea... ill have to test it... but would making a series of events that increase the volume of the audio work? say starts at volume 20. then half a second later switches to volume 30 and so on until the desired volume is reached. feel free to test this as is will probably occur before im able to test it myself. or heck, throw a spin on it and expirament. anywyas, ill test it about a day and a half from now. c'ya!
    Thanks for the idea, I basically turned it into a script. ;)

    22pepperjack said:
    Spoiler
    yeah i keep noticing that its only fade out. so i was wondering if it could be done in game, or through scripts. but as you confirmed not possible in game. i wonder if there is a script for it.
    There is now. See Demo Below  BD

    Shaz said:
    Spoiler
    There is no Fade-in BGM or BGS command. I don't know if it could be done via scripting, as the Audio class has fade-out commands, but not fade-in commands.
    I have scripted something to accomplish this. See Demo Below. :rock-right:

    Llamachamaboat said:
    Spoiler
    I am also searching for a way to do this.
    See my demo below. :)

    West Mains said:
    Spoiler
    Sadly if you want a fade in, youll have to edit the actual audio file and put a fade-in yourself.
    I have scripted something that takes care of this problem. See Demo Below. :p

    Zalerinian said:
    Spoiler
    you can write a script for it, just like there's a script for fading out. You can't see the script, but it's programmed to do that, so it definitely can be done that it fades in.
    Yes indeed it sure can be scripted... Demo Below. :cutesmile:

    CT_Timer with Audio v2.5 Demo: Click Here

    I will clean up the code to be more user-friendly soon.  ;)

    Please direct any feedback/requests/comments regarding that script to this thread.

    I still encourage more people to attempt and solve this problem & would like to know any other ways this can be achieved.

    I'm sure there are more knowledgeable scripters that might have a simpler solution.

    PS. I will also try to work on a script that will be completely separate from CT_Timer, that way you won't have to have a timer started to fade-in the audio.
  9. I found a trick for fade-in. Create a tiny silent ME and put it just before the BGM, the music will fade-in. The only problem with that is that you can't change the fade-in speed.
  10. One simple way to get a fade-in effect is to use BGM Save and BGM Replay.

    >Save BGM

    >Fadeout BGM: 2 sec. (or however long you want)

    >put your other eventing stuff here

    >Replay BGM (when you want the music to fade back in)
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