I remember I found a plugin for VX Ace, unfortunately I can't recall what it was. However I was able add another button to the game menu right before the Save button, and I could name it whatever I wanted and it would activate the common event I made. Are there any plugins around for MV that allow this yet? If not it puts my project at a sudden halt :(
Edit: Oh and sorry just another question, is there a way to make it so only a selected choice will appear because of a switch rather than having to do an IF statement for every single type of combination of choice?
Extra game menu option?
● ARCHIVED · READ-ONLY
-
-
I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.
I think someone has already made a plugin to link menu options to common events. Did you search through the JS Plugin Releases forum?
Not clear on your second question - choices do not require IF statements. However, please ask separate questions in separate threads, to help keep things organized more easily. -
I've looked all over for the extra menu option using a common event and I can't see it anywhere? Do you have any idea where I may find this?I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.
I think someone has already made a plugin to link menu options to common events. Did you search through the JS Plugin Releases forum?
Not clear on your second question - choices do not require IF statements. However, please ask separate questions in separate threads, to help keep things organized more easily. -
You can do this with YEP_MainMenuManager plugin. In plugin parameters, just go example to an empty Menu, then give it a name (example: 'Hello World'), then symbol just write: common event, then show & enabled to: true, then ext to the number that represents your common event, then in Main Bind just write: this.callCommonEvent.bind(this). For more help, consult the Help button of the plugin window.
Now, however, if somebody ever find a way to do exactly this (calling a common event) but during a battle, I would be really grateful! Maybe via parallel process?? -
Yanfly's Main Menu Manager is what you need.
Here's a video explaining how it works, it's not an easy plugin.