Extra game menu option?

● ARCHIVED · READ-ONLY
Started by TenebrisCrow 5 posts View original ↗
  1. I remember I found a plugin for VX Ace, unfortunately I can't recall what it was. However I was able add another button to the game menu right before the Save button, and I could name it whatever I wanted and it would activate the common event I made. Are there any plugins around for MV that allow this yet? If not it puts my project at a sudden halt :(

    Edit: Oh and sorry just another question, is there a way to make it so only a selected choice will appear because of a switch rather than having to do an IF statement for every single type of combination of choice?
  2. I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.

    I think someone has already made a plugin to link menu options to common events.  Did you search through the JS Plugin Releases forum?

    Not clear on your second question - choices do not require IF statements.  However, please ask separate questions in separate threads, to help keep things organized more easily.
  3. Shaz said:
    I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.

    I think someone has already made a plugin to link menu options to common events.  Did you search through the JS Plugin Releases forum?

    Not clear on your second question - choices do not require IF statements.  However, please ask separate questions in separate threads, to help keep things organized more easily.
    I've looked all over for the extra menu option using a common event and I can't see it anywhere? Do you have any idea where I may find this?
  4. You can do this with YEP_MainMenuManager plugin. In plugin parameters, just go example to an empty Menu, then give it a name (example: 'Hello World'), then symbol just write: common event, then show & enabled to: true, then ext to the number that represents your common event, then in Main Bind just write: this.callCommonEvent.bind(this). For more help, consult the Help button of the plugin window.

    Now, however, if somebody ever find a way to do exactly this (calling a common event) but during a battle, I would be really grateful! Maybe via parallel process??