Exporting the RM game to iOS and Mac

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Started by A_Higher_Plane 11 posts View original ↗
  1. Hey so I want to do this but I don't have a Mac. What are my options?
  2. I'm afraid you don't have any good ones, as the requirement to use a Mac is a restriction imposed by Apple as they want people developing products for their systems on their systems. All you can do is find someone with a Mac who owns the software and see if they will export it for you, or get a Mac yourself.
  3. Export to iOS is impossible without a mac, because the required program xcode exists only for MacOS.
    Export to MacOS is possible but difficult without a MacOS computer, because Windows is missing a file property that is required under MacOS. As a result the deployment to MacOS under Windows gets you a folder instead of an app.
  4. How about I hire someone with a Mac to do it for me? I just send someone with a Mac the files and have him do it for me under the instructions. But all those updates, where I hire him over and over again, will add up to my bill. Still cheapest Macs start at the price of $499. Maybe I should just do it once (when I'm done with the game) and that's it? I honestly don't know!!
  5. Even if you do it once the game is "completed", you cant still be sure that its final. Why? Because you never got to test it in the iOS/Mac system beforehand, you dont know if theres actually problems with it when ran on those OS. Heck even in windows where you can test it as much as you wamt before deployment, players sometimes still find some bugs that needs fixing, what more on an OS that you never tested in? So you will most probably still be needing to release updates in that case.

    TBH unless you have a friend that has Mac or your game is meant to be commercial (and looking good), I wouldnt really bother hiring someone to do it.

    If its a commercial game, I would suggest releasing on Windows first, get some sales, get money from it then buy a Mac, deploy your game to it and run tests first before you release it.

    If its non commercial, it would be best to really just find a friend that has one.
  6. Good answer Engr. Adiktuzmiko. I will do just that. The Android market is much bigger than the iOS one and I have released the game on Android.
  7. You can deploy to Mac from the Linux version of the editor no problem because both OSes are based on Unix. Windows is the only one in my experience that seems to have issues. I'm pretty the same can't be said for iOS though. Just run a distro like Ubuntu as a dual boot or in a virtual machine if you want to have a working Mac export.

    Of course as Engr. Adiktuzmiko said, unless you have a way to test the Mac build, you probably shouldn't deploy it to Mac.
  8. Hey! I was wondering what that other person has said- about not knowing if my game works. I have 2 iOS devices which I can test my game on. I am also testing the same game file on my Android phone (I have followed instructions from here and have used Android Studio to make the Android/iOS file into an apk file). Why can't I just test it out on my iOS device?
  9. If you can export it to iOS right now, then ofc you can test it.

    The good about iOS (I think) is that since the hardware running it is pretty much the same, the game experience should also be pretty much the same.

    Unlike windows and android where there are basically infinite number of variations to the devices that you can never be sure that if it works on yours, it will work the same way for others.
  10. Hey! Wait a sec, I can use my RPG Maker MV to make those folders with the index file but I will need of a way to make the .ipa file to send to my iPod Touch 6th gen via Itunes. How can I do that? I thought I need a Mac with XCode for that? I am trying to find someone to do that for me for a cheap price. Also export to MacOS. I can have that person test out the MacOS one while they and me can test out the iPod .ipa file.
  11. Well yes, if you dont have a Mac with the xcode thingy, I dont think you can actually export to iOS.

    Thats why I said: "If you can export it to iOS right now"

    after all the question was

    Why can't I just test it out on my iOS device?

    So I was thinking, you're only asking why you cant just test it right now. So I said, you can, if you can export it.