Exception when using eval

● ARCHIVED · READ-ONLY
Started by Evgenij 5 posts View original ↗
  1. Hello,

    Im using a custom IDE with this script: http://forums.rpgmakerweb.com/index.php?/topic/20589-external-script-plugin-framework/

    It works really great and I have improved my writing speed very much with this combination.

    But there is a problem with exceptions. If have done something wrong and an exception is raised, I dont know where in my code the problem is. It just says the error comes from the eval line in Himes External Loader Script. Now thats ok most of the time cause I can figure out the bad part really quick, but sometimes I cant and need to copy my script in the Default Editor to get pointed to the correct direction.

    I can live with this, but Im wondering if there are some scripts or tricks how I could get the correct error-location without copeing my script over?

    I mean there are often times, when I also use a scriptcall and there I get the same result. I just get pointed to the Game_Interpreter scriptcall command, but without knowing where the error really comes from.

    If you have some ideas on how to get correct error messages when using eval I would really appreciate it :)
  2. This isn't the answer. I just want to say that I don't like the external script thingy because of it.

    And I'm also interested on this topic. Let see if I could get the answer
  3. I found this script, it looks promising, I will test it out a little bit later