Examine objects on walls

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Started by WrathfulCupcake 10 posts View original ↗
  1. Hi all,

    I am pretty new and using the trial version of MV. Thanks to all the tutorials on here, I feel like I've learned quite a lot so far! One thing I can't seem to figure out is how to make objects you can examine that are on the walls. I want the player to be able to click on an item to learn more about it. I can do this for chests, tables, books, basically anything I place on the floor. I've also tried placing a new tile on top of the existing wall tile and that isn't solving the issue. I've also tried playing around with the priority but that hasn't helped.
  2. Put the event on the floor below the wall object (priority below player) or one tile below it (priority same as player) set to player action, or whatever the trigger is.
  3. Thanks for the quick reply! Do you mean placing it here? I guess I could do that, but if a player clicks on the painting itself nothing shows still and I would have to hope that the player tries to click on the wall or floor instead. Not the most user-friendly of options.
  4. Ahhh, okay, mouse clicking. I forget about that in MV.

    Can you screenshot the event on the painting that isn't working, so we can see why?

    edit: nm, you did. :p
  5. Try putting a counter flag on the wall tile.
  6. Im pretty new and haven't been able to locate a manual for MV. Can you point me to some doc on counter flags I can look at?
  7. "counter flag" isn't MV-terminology, it is a general programming term and it basically means that you need to connect several events with a switch or something like it to have the result you want.

    The manual is the help file - just press F1 or go to the help menu.
    You can also follow the link to the starting point in my signature - that isn't a manual but guides you through tutorials to get the basics as fast as possible.
  8. @Andar not sure what you're referring to, but that's not what I mean. Counter flag is MV terminology - turning a tile into a counter. Go to the tileset, find the tab your wall is on, press the Counter button on the right, then select the tile to mark it as a counter.

    This turns that tile into a counter, like you'd expect to see in a shop, so you can stand on one side of it and interact with an event on the other side, with the counter between you. It just allows you to interact with an event across a tile that has this flag set. It's normally a table tile, but it doesn't have to be.


    Edit: just tried it myself, and unfortunately it doesn't work :( I've done this with bookcases that are two tiles high - set the bottom of the bookcase to be a counter, and put an event on the top shelf, and it's worked. I couldn't remember if I'd done it with A tiles.

    Not sure why it doesn't work. Initially I thought maybe it only works on B-E tiles, but then the real tables/counters are on the A tileset.

    Sorry - back to the drawing board.
  9. @WrathfulCupcake, I had the same issue as you did, and this is how I ended up doing it. I have two separate events - one for the painting that activates when clicked (using the Mouse System Ex plugin: http://mvplugins.tordamian.com/?p=26) and shows a message asking the player to walk to the painting if he/she isn't already there, and one that activates upon player touch on the wall just below the painting. See attached images.

    Spoiler
    map.png eventpainting.png eventwall.png
  10. Thanks everyone! I'll check out that plugin and see if that helps :)