Hello everyone, as I continue to learn and play with the system, I am wondering if there is a way to always make an attack deal a certain amount of damage? Like an attack that ignores defense, and attacks stats, it's always gonna inflict X amount of damage.
Exact Damage Numbers?
● ARCHIVED · READ-ONLY
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Yes. In skill formula set Variance to 0 and skill formula set to some fixed number also set skill type to 'none', that will ignore any traits in enemies to reduce damage.
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Now I know this may sound a little odd, but what I am looking to have is almost a sorta dice system when it comes to attacking. Imagine a 6 sided dice with the numbers [0,1,1,2,2,4] on it. Would it be possible to set damage to those lower numbers, while keeping the 1s and 2s twice as likely as 0 and 4?
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yes, it can be done - but you'll need some mathematic and programming knowledge as this is not simple for a formula.
Or you could ask for a plugin that creates a new function to use in the damage formula. -
Thank you for your advice Andar, I will take this over to the plugin request area then.