Evil Eagles Icons help

● ARCHIVED · READ-ONLY
Started by 100LittleDreams 11 posts View original ↗
  1. Hello, when I was fooling around with the demos that came with Luna engine I noticed that Evil Eagle used the Icons that can be found in the DS resource pack.

    I am not sure how they were implemented into the demo and I do not know which possible script it is that makes them appear in game. Can anyone help me out? I really do like the 64x64 icons and I would like to use them without having to make an entire icon set and resizing it. ( As resizing it may ruin the image quality)

    example.png
  2. Do you have the DS resource pack? If you don't, you legally cannot use those icons. Regardless if they were placed in the demo or not. I would hope that you wouldn't be using the art in my game just because they were there. The whole "Hey, it's there, it must be mine for the taking." Doesn't really sit well with others. This goes for everyone, so please don't think I'm being rude.

    On the other hand, if you do have the DS resource pack, I'm not really sure what you are asking? You want them resized, or?
  3. Yes I own the DS resource pack along with other DLC.
  4. So is your problem that you like them in that size and don't have them that way? If so, I might be able to help you with that.
  5. They are in that size, I just don't know how to make them appear in game without making the resolution smaller. Thats why I was wondering if it was scripted or not.
  6. I'm still looking in the script section of the demo, but I still can't find anything about the icons.
  7. They're 80x80 for the most part   :)

    Lunatic Item Menu. More specifically, this segment.

    Code:
       # Text for Item Window    def self.user_item_text(item, contents, item_rect, enable, select)      result = []      back = []      # bg      if select        back.push(          ["$bitmap[System, ItemSlot_Selected]", [item_rect.x, item_rect.y], 255, [0, 0, "bw", "bh"]],        )      else        back.push(          ["$bitmap[System, ItemSlot_Normal]", [item_rect.x, item_rect.y], 255, [0, 0, "bw", "bh"]],        )      end            # Return result      if item        result = [          # [Text, [X, Y], [Width, Align], [R, G, B(, A)]], [FontName, FontSize, FontBold, FontItalic],          ["$bitmap[Icons, #{item.name}]", [item_rect.x+1, item_rect.y+1], 255, [0, 0, "bw", "bh"]],        ]      end      result = back + result      result    end
  8. Archeia said:
    They're 80x80 for the most part   :)

    Lunatic Item Menu. More specifically, this segment.

       # Text for Item Window    def self.user_item_text(item, contents, item_rect, enable, select)      result = []      back = []      # bg      if select        back.push(          ["$bitmap[System, ItemSlot_Selected]", [item_rect.x, item_rect.y], 255, [0, 0, "bw", "bh"]],        )      else        back.push(          ["$bitmap[System, ItemSlot_Normal]", [item_rect.x, item_rect.y], 255, [0, 0, "bw", "bh"]],        )      end            # Return result      if item        result = [          # [Text, [X, Y], [Width, Align], [R, G, B(, A)]], [FontName, FontSize, FontBold, FontItalic],          ["$bitmap[Icons, #{item.name}]", [item_rect.x+1, item_rect.y+1], 255, [0, 0, "bw", "bh"]],        ]      end      result = back + result      result    end
    Thanks so much. Now I can use these pretty icons. :3
  9. Oh, I didn't even know the icons were from DS. Because I asked somewhere, if we could use all the graphics from the sample projects and it was said yes. But the icons not unless we own the DS pack, yes? Maybe that should be stated in the faq.
  10. It shouldn't be a problem for this case. Think of them as samples for DS/DS+ since we even included some custom DS+ tiles on the factory demo for usage.
  11. Okay, thanks :)