Ever turned people you dislike to story elements?

● ARCHIVED · READ-ONLY
Started by Clord 12 posts View original ↗
  1. I got recent surge of inspiration to add personalities to certain characters based on the people I dislike. Obviously without naming the said persons.

    I also went ahead and wrote new scene which fits to my story but was inspired from the recent happenings on certain forum to add some more flavor.
  2. I'm looking forward to seeing my strawman.

    Realtalk, though, it sounds like a childish way of getting even. Writing someone you don't like into your story so that bad things can happen to them is the sort of behaviour most people have grown out of by middle school.
  3. Sounds like an excellent idea to me. Strangely I never thought of turning people I hate into bad guys. This is good! You gotta give them a few victories to make things even, but in the end they lose. You know someone did the same thing to me elsewhere. She even showed me the character and what they normally say. It was so me. I lol'ed. Did not say one word.

    Perfect way not to have bland bad guys I guess. I know everyone who hates me knows I'll make an great bad guy. If it makes a good evil character, go for it!
  4. uhm

    what

    I mean generally I try to avoid implementing any real people into a game. real people are boring as . i mean there are a certain few unique individuals who i would love to base characters off sure. but i mean...molding a character based on someone you hate seems...childish. something along the lines of "XD YEAH WELL NOW UR A VILLAIN IN MY GAME GET hosed!!!!! IM KING" or something to that extent. kinda silly to get back at someone like that, just tell them they're an rear end in a top hat to their face or something
  5. I think adding people as they act and trouble you as antagonists kind of adds to the relateability of the conflict, if done right.

    Sometimes in a story with a passive protagonist, having an extrovert for an antagonist as he goes out of his way to make the protagonist seem like an idiot can even drive the point that being passive is not always a good thing and sometimes you just have to stand up for yourself, nothing bad about that.

    Of course when done wrongly, like what everyone mentioned, would just be you putting up a sock puppet to beat up and vent your frustration in a really childish way.
  6. I think it can be fun to add people you know to games - or rather, give a character in your game something based on someone else's personality or an event. Not just bad guys, but good ones too. I wouldn't do it though as a way to be mean to someone - it would have to all be in fun, and they would have to get a kick out of it too. I'd hate to take some kind of disagreement and turn it into something permanent like that, that could make a bad situation even worse.
  7. I think it's good to make characters out of traits you've seen in others, both good and bad, because a surefire way to make believable characters is by utilizing traits real people possess. It's a great learning tool. But, making a villain based entirely on someone you dislike as a means to get even with them or something is definitely in poor taste. It all depends on how you go about it.
  8. Of course I would not cross the line like that. The idea is not to produce the carbon copy who someone else recognizes to be a certain person on the internet without being told.
  9. To have an NPC say something like "I'm Jim Jones, I live at 62 Main Street, and I'm an idiot!" probably isn't worth the effort. I think instead of satirizing certain individual people, it's more interesting to satirize certain behaviors or arguments. Let's face it, whatever annoying behaviors are coming from this person you might want to get even with are probably not limited to just them. As one example, anti-intellectualism drives me up the wall so I tend to make fun of that via NPCs in my projects. There's one villager in Master of the Wind who says "There are seven schools of magic, not eight. Don't say you read that in a book, that's elitism." Anyone who's played the game long enough to get to that point knows that eight is the right answer. So I think in a broad sense, that kind of thing can be funny. But when it gets too specific and obvious who the person is supposed to represent, that's not as interesting to me.
  10. I personally sometimes put people I like in the games as NPC. Why would you want people you dislike in your games?
  11. Clord said:
    I got recent surge of inspiration to add personalities to certain characters based on the people I dislike. Obviously without naming the said persons.
    I see that, but I found Greybard Tossed to be a bit... ...obvious.

    ;)

    GB
  12. Genii Benedict said:
    I see that, but I found Greybard Tossed to be a bit... ...obvious.

    ;)

    GB
    Very observative.

    Did reaper come out from the movie theater yet?

    Btw, a quite awesome movie. :)